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Too much text for a simple fact, Kalcor is getting old and screwing his own multiplayer mod, but you know what? It was a dying mod, Kalcor made a huge and nice step forward to avoid its death, now it'...
1,168
That's sad, whole Brazilian Community was really making a progress with something they never had contact before which was 3D modelling, there were some unbelievable projects raising with the download ...
745
What a shame Quote: SA-MP 0.3.8 has been cancelled and won't be released as the main SA-MP branch. There is lack of interest in the downloading feature by most of the existing SA-MP serv...
10,466
Com a 0.3.8, plugins pra raycasts e fcnpc vocкs tкm a faca e o queijo na mгo pra lanзar isso, nгo desperdicem
3,565
O нndice 'id' na matriz Algemado nгo existe, por sinal, pra fazer qualquer retomada de informaзхes anteriores utilize um sistema de salvamento, й uma pйssima ideia sу armazenar os dados na memÑ...
143
Will this plugin support custom objects? I would love to see such a plugin working
2,009
Nгo й nisso que vocк precisa se concentrar pra ganhar desempenho em pawn, o problema do pawn sгo loops excessivos em ambiente single-thread, declarar trкs variбveis com nomes diferentes ajuda um...
250
GUI sucks to be honest, you could make better textdraws, retexture the map and also get advantage of 0.3.8 with custom models.
636
Acho que esqueceu de citar o plugin do sistema de salvamento, mas parece um release decente, gostaria de vк-lo em textdraws pra falar a verdade.
721
Muito bom Caio, faz tempo que nгo vejo bons releases assim por aqui, curti bastante as textdraws.
1,525
Weird and ugly, textures does not match, my grandma could make it better, bye.
310
Quote: Originally Posted by m4karow how this is possible? sprites? sprites, textdraws, you can even render any image to a object and then render it using textdrawpreview model in 0.3.8+
520
Quote: Originally Posted by Dragony92 Download should work if you are alt-tabbed, noone would like to watch 15min download. Compression and bulk download is needed. I agree with that, m...
838
Quote: Originally Posted by Kalcor Because from the script level you need to know that the player has all the models for the vworld and you can start creating custom objects. Oh okay, I...
838
Quote: Originally Posted by Kalcor When the server has useartwork enabled, the player enters a download state when they first connect to the server, and for every virtualworld change. It d...
838
I don't even understand what's your point, in first post you seems to have a scripting issue, then you talk about changing the preview method to a use a sepparated .txd for each object, that's just a ...
428
Quote: Originally Posted by Salik Yes, just corrected, I would like to see a normal TXD object painting, like uploading a .txd file and showing it with the TextDrawShow function, it would ...
428
There's no reason why we should encrypt stuff like skins, just create a section for public releasement of original content, I'm really excited to get some skills on blender and 3dsmax and release cont...
11,274
Quote: Originally Posted by Bruno13 Show de bola a atualizaзгo, pro Hogwarts vai ser como um bolo pra um comunista. Comunistas nгo gostam de bolo bruno, a nгo ser que seja de vegeta...
1,007
Modded objects works fine in textdraw previews?
36,182