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Quote: Originally Posted by getipintel I'm not sure how SA-MP works internally but you might be right. I double checked and this is indeed the way it works. All requests are threaded.
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You'll need to use this: https://sampwiki.blast.hk/wiki/SelectTextDraw Also keep in mind this forum is in English and you should post in the appropriate sections if you want to post a question in ano...
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My guess is you forgot a ; or a } right before this piece of code. When you do that you get the most disgusting errors you can imagine thrown at you.
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Quote: Originally Posted by getipintel Hi Bartels and SA Community, I'm glad the API could help you with your particular requirements. There are a few things I need to bring up with the ...
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You're probably using a 64 bit version of centos. You'll need to install the 32 bit version of MySQL instead of the 64 bit one.
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Quote: Originally Posted by YECHEZ proxycheck.inc(10) : error 017: undefined symbol "HTTP" Sorry, I forgot about that. Updated the thread.
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Could you provide some more information? I'm assuming you've got a MySQL database and want to count the player accounts? You can do that using MySQL's COUNT function.
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Quote: Originally Posted by SecretBoss Well, you must check all the connections for a certain time but if for example with 500+ playerbase will restart and more than 25 players will join t...
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Quote: Originally Posted by norton2 Duplicate pRank and now: Код HTML: Rank: 2 | FPunish: 2/60 | FWarn: 0/3 I'm not sure what you did to get that, but I'm positive this should work...
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Quote: Originally Posted by Lordzy Nice include, though it must be noted that only 25 queries can be requested per minute using this API. Busy servers should find an alternate way to use t...
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Quote: Originally Posted by DEATHSTROKE Isnt #1 good ? It's more than you'll ever use if you're running a single SAMP server. I don't see why people here claim it will lag your server. ...
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The function is ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync). Setting "freeze" to 1 will freeze the animation at the end of it. If you wan...
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You change the animation here: ApplyAnimation(playerid, "BEACH", "CRCKIDLE1", 4.1, 1, 1, 1, 1, 1); To remove the freezing effect just delete all instances of TogglePlayerControllable.
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Looks quite okay. I'm assuming this is one of your first maps? Quite good for a beginner.
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Hey, We are currently looking for a handful of mappers for an upcoming roleplay server. The gamemode was done from scratch, all we need to really stand out script-wise is some quality mapping. Reward...
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Quote: Originally Posted by LuisFTW What is wrong with you people? How can you lose interest in games, fuck lives,fuck sport etc, in the virtual world you have endless possibilities, I spe...
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Ben je op zoek naar een kant en klare host of kun je zelf met linux overweg? Ikzelf gebruik altijd http://ovh.nl , daar heb je voor 3-4 euro de maand een server die elke SAMP server makkelijk kan draa...
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Quote: Originally Posted by Fancy I have everything and placed in their right places Well, you either have the wrong versions of the plugins or the wrong c++ redistributable. Those two ...
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