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Quote: Originally Posted by Kalcor I don't remember any reports from you. Also, pretty sure I checked your github and found links to so-beit. A lot of the so-beit features are added to an...
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Quote: Originally Posted by Kalcor All of the source leaks were designed to hurt this mod. I disagree coz leaked code helped me to figure out some client-side performance issues and fix...
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Quote: Originally Posted by linuxthefish Then why do you have your own SA-MP stuff on github based on the leaked source code? 1. My stuff is sa-mp compatible stuff and is oriented to fi...
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Open-sourcing won't solve anything but produce countless amount of new uncompatible custom clients/servers so samp will die much faster in that case. IMO Kalcor should delegate development to a new de...
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Quote: Originally Posted by Kalcor The real problem with RW-MP was removing the copyrights etc. The SAMP Android uses leaked SA-MP source (probably where the ImGui mods came from) and I ha...
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What about ripped textures? How would you handle them?
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I have exactly the same crash (offset is 0xADB23). I am using 0.3.8 local server downloaded from 0.3.8RC thread, so it must has AddPlayerClass in a gamemode.
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It's even possible to create server plugin which would manage TeamSpeak server to stream voice for players based on distance/groups (I mean PDs, gangs etc) but nobody cares.
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Some sounds are buggy. After playing them (even more they are not playable) you can't use normal ones anymore. (ex: soundid 2).
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Проверяйте. Code: void UpperToLower(char *str) { for (unsigned char ch = *str; ch; str++) { ch = *str; if ((ch >= 'A' && ch <= 'Z') || (ch > 191 /*...
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