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The fundementals of roleplay with experienced management. Server: samp.lg-rp.net Forums: Click here Teamspeak: ts.lg-rp.net Introduction Legacy Gaming is a new Medium-Roleplay SA:MP Community...
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Paste onplayerdisconect, along with your account saving system
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That include uses Server-side health try reading through the functions stated on that thread and update your code accordingly.
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although the sql is running fine please copy the sql log due to the fact wc-rp requiring sql to spawn a player as its a very werid script written by chc
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what you want to do is tbh is limit the amount of players that can join under a single ip, although this doesnt look like a attack just looks like a mad egyption
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sqlitei.inc(2159) : error 017: undefined symbol "db_get_mem_handle" - upgrade/downgrade your sql lite this means that the current version doesnt allow them functions which means they've ethier been re...
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i guess you could create some sort of API to scan the teamspeak sql for users currently activte use the HWID or IP to match that to the sql on the server but i doubt you could scan the sql fast enough...
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[16:40:41] [debug] Run time error 19: "File or function is not found" - update the plugin this error equates to for instance it would be SSCANF then recomplie the script rinse and repeat until all err...
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most hosting companies dont really follow samp updates so i personally recommend to drop them a support ticket and link them to the direct mirror and ask them to manually update it
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you have to specify the file extension so if your running windows its libmysql.dll if its linux .so and vice versa
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Quote: Originally Posted by KevinExec I didn't get the notice.. mind giving me your skype? Reeves_trap
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Quote: Originally Posted by KevinExec My skype - nal.stegel I have teamviewer aswell. Added I'll have a try at sorting this out for you mate, I've had some issues with HostSkool myself ...
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Declare your script etc in hostskools samp cfg, do you have teamviewer or something I'd gladly show you
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Код: public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) { new Editor_Object; EDITOR_OBJECT[objectid][OBJ_X] = x; EDITOR...
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if (!PlayerInfo[playerid][pSkin]) PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid); return 1; UNDER OnPlayerRequestClass - should do the trick, MAKESURE YOU HAVE DECLARED IT
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Try extending the time that it saves because it could be too quick, I mean that could cause lagg, also post the specs of your vps or host that could also help your lagg situation
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How are you saving the numbers that are assigned to the cards, that could be to do with the 2nd problem
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new string[512] - why is this 512 I'm postive the maximum number of characters you can have in anyone string that can be displayed is 128
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When you get a chance go ahead and paste the code here for the onplayerdeath, I think I might know the issue however would have to see whats going on for myself
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