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You could use a message box - it basically mirrors the message style dialogue box used by the SA-MP client. MsgBox("Your message")
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I don't often get excited for games, and Watch Dogs isn't an exception. However, it does genuinely look like a good game; it obviously has good mechanics and the premise itself is charmingly unique.
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I have a wide range of aspirations I wish I could satisfy, but I'll probably end up doing most of these as hobbies. I'm very keen in writing and media - so I would love to do screenplay writing/novel ...
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Welcome to the cesspool of the internet. Jay Kay.
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The overuse of ellipses in this thread is disturbing. On topic: It could be a graphics issue, or it could be that your machine is too slow - seeing as you're running SA on a laptop. Either way, you m...
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Use convertffs.com to convert MTA maps to SA-MP. Search it up if you need a tutorial on how to use it/acquire MTA object instructions.
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I absolutely love Los Santos, but in the case of Zombie RP, nothing beats the Bone County/Las Venturas setting.
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A modest yet effective release. Good job.
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Make sure you use appropriate vocabulary henceforth. You don't want to head straight into the rap game giving everyone the impression you actually graduated high school. Start smoking weed. Get high a...
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"COD Ghosts: $39" Sounds like a rip off to me. It's about time Call of Duty matches its price with its standard.
429
Yeah! Get a job, you no-lifer! Since I'm here, how about you guys click this funny little link?:
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RemoveBuildingForPlayer, I figured as much xP. You're going to want to move these functions under OnPlayerConnect(), as I assume they are currently under OnFilterScriptInit().
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Quote: Originally Posted by JonnyDeadly Please show the code on the lines where these errors appear. ^ This. :P
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You cannot hold more than one weapon in the same weapon slot, thus you cannot have a Colt and a Desert Eagle at one instance. Could you provide the code for the entire /tazer command? Wrap [pawn] tags...
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Here you go: pawn Код: new GunSlot2, GunSlot2Ammo; // Declare the variables for the weapon ID and Ammo ID you are going to retrieve from the designated weapon slot (in our case, 2).GetPlayerWeapo...
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I'm not entirely sure about your coding logic/specification here, but I've provided an example below of what I believe you are looking for: pawn Код: public OnPlayerRequestClass(playerid,classid)...
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The area of the filterscript where these errors are appearing (lines 265-290) does not refer to the player or uses another variable to do so. Please show the code on the lines where these errors appea...
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The only issue I can see with this is that a lot of checking would be taking place when a player presses a key affected by the callback in some way. Don't refrain from using this callback however, if ...
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It appears as though the player's controllability is being toggled constantly between true and false. Look for "TogglePlayerControllable" in the code that brings up the textdraw or anywhere related to...
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