12.04.2014, 10:20
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Last edited by Kalcor; 18/04/2014 at 05:13 PM.
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This update is for SA-MP server owners only
If updating from an existing 0.3z server: you can update simply by replacing the 'samp03svr' file on linux, or 'samp-server.exe' file on Windows, found in the 0.3z server download package.
SA-MP 0.3z R2-1 server
- Fix: Specially crafted tools could attack the server's lower level networking layer, causing the server to hang and drop players.
SA-MP 0.3z R2-2 server
- The default 'ackslimit' is raised from 1000 to 3000. Some servers had problems with players being erroneously kicked with an 'ackslimit' of 1000.
- Adds OnIncomingConnection pawn callback. This is a notification when an IP address attempts a connection to the server.
- Adds the following pawn natives:
- Removes the Packet Modified lines from the server log.
- [death] [kill] [nick] messages won't be written to the server log if 'chatlogging' is 0.
Downloads:
SA-MP 0.3z R2-2 Linux Server: http://files.sa-mp.com/samp03zsvr_R2-2.tar.gz
SA-MP 0.3z R2-2 Windows Server: http://files.sa-mp.com/samp03z_svr_R2-2_win32.zip
SA-MP 0.3z R2-2 Linux Server (1000 max player): http://files.sa-mp.com/samp03zsvr_R2-2-1000p.tar.gz
If updating from an existing 0.3z server: you can update simply by replacing the 'samp03svr' file on linux, or 'samp-server.exe' file on Windows, found in the 0.3z server download package.
SA-MP 0.3z R2-1 server
- Fix: Specially crafted tools could attack the server's lower level networking layer, causing the server to hang and drop players.
SA-MP 0.3z R2-2 server
- The default 'ackslimit' is raised from 1000 to 3000. Some servers had problems with players being erroneously kicked with an 'ackslimit' of 1000.
- Adds OnIncomingConnection pawn callback. This is a notification when an IP address attempts a connection to the server.
pawn Code:
forward OnIncomingConnection(playerid, ip_address[], port);
pawn Code:
native BlockIpAddress(ip_address[], timems); // blocks an IP address from further communication (wildcards allowed)
native UnBlockIpAddress(ip_address[]); // IP unblock
native SendDeathMessageToPlayer(playerid, killer, killee, weapon);
native CreateExplosionForPlayer(playerid, Float:X, Float:Y, Float:Z, type, Float:Radius);
- [death] [kill] [nick] messages won't be written to the server log if 'chatlogging' is 0.
Downloads:
SA-MP 0.3z R2-2 Linux Server: http://files.sa-mp.com/samp03zsvr_R2-2.tar.gz
SA-MP 0.3z R2-2 Windows Server: http://files.sa-mp.com/samp03z_svr_R2-2_win32.zip
SA-MP 0.3z R2-2 Linux Server (1000 max player): http://files.sa-mp.com/samp03zsvr_R2-2-1000p.tar.gz