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Nice but why
Code:
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(1) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(4) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(227) : warning 202: number of arguments does not match definition
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(240) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
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Not trying to be harsh or anything, but thousands of people have done this and there's waaaaaaay more better versions. As the dude above me stated already, Yezizhu's is somewhat the main one downloaded and used.
It's a good attempt and everything, but I'd rather stick to someones with more details. It's the little things that make it work.
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As I already said, none of these that were released here allow you to adjust the position or bone of the weapon or hide it. All they do is create an object on a certain position, that's why I decided to create something a little bit different for everyone.
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Awesome! Exactly what I've been looking for. Are you able to make the weapons save to a file?
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Updated the filterscript, added another version of it which will save the weapon information.
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I advise you use GitHub for someone if want helps you be easier
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11.11.2016, 19:11
(
Last edited by nemanjasepa; 11/11/2016 at 07:52 PM.
Reason: added something
)
I have a problem... When I edit weapon and when I take weapon, AttachedObject still stays on me, how to solve that ? And when I try /weapon adjustpos again it says you are already editing weapon...
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21.12.2016, 21:44
(
Last edited by GoldenLion; 22/12/2016 at 11:47 AM.
)
Updated the filterscript - optimized the code a bit, replaced y_ini with dini2 and ZCMD with Command Processor.
You can't/shouldn't release something that has bugs... Shows you're impatience.
Work on da bug sir.
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I know, but I can't figure out how to fix it and I wanted the non-saving version to get finished today. The old version had the same bug and I'm still trying to fix it. But OK I removed it.