Weapons on body -
GoldenLion - 01.10.2016
Weapons on body system
by GoldenLion
I've seen many filterscripts released here that create objects of your weapons on your body when they are not in use, but they didn't have any options to adjust the positions or hide them. So I decided to create a filterscript like this where you can adjust the position and bone of your weapon or hide small weapons because I'm pretty sure many people want it.
There's only one command: /weapon [adjustpos/bone/hide]
Also don't forget to change MAX_PLAYERS in the filterscript.
Video
https://www.youtube.com/watch?v=LT_xL014Tmg
Download
https://pastebin.com/XhhFS8NF (without saving)
https://pastebin.com/CGz4vWrT (with saving, requires
MySQL R40+)
MySQL table for the saving version -
https://pastebin.com/EAgP0wtA
Also someone asked for a dini version so here it is:
https://pastebin.com/rFdXzXxD (requires
sscanf2 and a dini include, I suggest
dini2 by Gammix which I've also included in the filterscript)
Don't forget to create a folder named Weapon Settings in your scriptfiles folder if you are going to use this.
Credits
SA-MP team for SA-MP
BlueG & Pain123 & maddinat0r for MySQL
Re: Weapons on body -
iKevin - 01.10.2016
Dope boyy
Re: Weapons on body -
Pedro1995 - 01.10.2016
Nice but why
Code:
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(1) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(4) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(227) : warning 202: number of arguments does not match definition
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(240) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Re: Weapons on body -
GoldenLion - 01.10.2016
Quote:
Originally Posted by KevinExec
Dope boyy
|
Thanks.
Quote:
Originally Posted by Pedro1995
Nice but why
Code:
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(1) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\filescript\friendlist.pwn(4) : error 010: invalid function or declaration
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(227) : warning 202: number of arguments does not match definition
C:\Documents and Settings\ibra servis pc\Desktop\sgg\pawno\include\sscanf2.inc(240) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
|
Eh, what is this?
Re: Weapons on body -
OKStyle - 02.10.2016
https://sampforum.blast.hk/showthread.php?tid=205666
Re: Weapons on body -
Cookland - 02.10.2016
Not trying to be harsh or anything, but thousands of people have done this and there's waaaaaaay more better versions. As the dude above me stated already, Yezizhu's is somewhat the main one downloaded and used.
It's a good attempt and everything, but I'd rather stick to someones with more details. It's the little things that make it work.
Re: Weapons on body -
GoldenLion - 02.10.2016
As I already said, none of these that were released here allow you to adjust the position or bone of the weapon or hide it. All they do is create an object on a certain position, that's why I decided to create something a little bit different for everyone.
Re: Weapons on body -
Krakuski - 02.10.2016
Awesome! Exactly what I've been looking for. Are you able to make the weapons save to a file?
Re: Weapons on body -
GoldenLion - 02.10.2016
Quote:
Originally Posted by Krakuski
Awesome! Exactly what I've been looking for. Are you able to make the weapons save to a file?
|
Thanks, I'll try to make it in the next update.
Re: Weapons on body -
GoldenLion - 04.10.2016
Updated the filterscript, added another version of it which will save the weapon information.
Re: Weapons on body -
PT - 04.10.2016
I advise you use GitHub for someone if want helps you be easier
Re: Weapons on body -
GoldenLion - 04.10.2016
Quote:
Originally Posted by PT
I advise you use GitHub for someone if want helps you be easier
|
Uh, what does GitHub do? I always wondered... Like... Why not just pastebin? A filterscript is not something big.
Re: Weapons on body -
PT - 04.10.2016
Quote:
Originally Posted by GoldenLion
Uh, what does GitHub do? I always wondered... Like... Why not just pastebin? A filterscript is not something big. ![Smiley](images/smilies/smile.png)
|
Its easier for other members help you improve this script
Re: Weapons on body -
GoldenLion - 04.10.2016
Quote:
Originally Posted by PT
Its easier for other members help you improve this script
|
I don't want anyone to improve it.
Re: Weapons on body -
nemanjasepa - 11.11.2016
I have a problem... When I edit weapon and when I take weapon, AttachedObject still stays on me, how to solve that ? And when I try /weapon adjustpos again it says you are already editing weapon...
Re: Weapons on body -
Irish - 12.11.2016
Keep it up. Nice work
Re: Weapons on body -
GoldenLion - 12.11.2016
Quote:
Originally Posted by nemanjasepa
I have a problem... When I edit weapon and when I take weapon, AttachedObject still stays on me, how to solve that ? And when I try /weapon adjustpos again it says you are already editing weapon...
|
I'll have a look and optimize the code a bit.
Quote:
Originally Posted by Irish
Keep it up. Nice work ![Smiley](images/smilies/smile.png)
|
Thank you.
Re: Weapons on body -
GoldenLion - 21.12.2016
Updated the filterscript - optimized the code a bit, replaced y_ini with dini2 and ZCMD with Command Processor.
Re: Weapons on body - iLearner - 21.12.2016
You can't/shouldn't release something that has bugs... Shows you're impatience.
Work on da bug sir.
Re: Weapons on body -
GoldenLion - 21.12.2016
I know, but I can't figure out how to fix it and I wanted the non-saving version to get finished today. The old version had the same bug and I'm still trying to fix it. But OK I removed it.