OnPlayerWeaponShot on DriveBy passenger
#1

OnPlayerWeaponShot return WeaponID = 0 when we fire passenger with MP5, i don't know if it's a bug it's strange.
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#2

I know I've seen this reported already somewhere else. Please search before reporting.
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#3

This is NOT a bug.

OnPlayerWeaponShot should not call for driver-driveby as obviously the system used to detect lag compensation is for on foot only. Maybe Kalcor will add this in the future, maybe 0.4a but until then you must wait.
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#4

Sorry but i said for fire on passenger not on driving
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#5

Quote:
Originally Posted by Kyra
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Sorry but i said for fire on passenger not on driving
It's the same principle afaik. You're shooting from a window, not on foot.
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#6

Quote:
Originally Posted by KyleSmith
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It's the same principle afaik. You're shooting from a window, not on foot.
no.

Quote:
Originally Posted by Kyra
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OnPlayerWeaponShot return WeaponID = 0 when we fire passenger with MP5, i don't know if it's a bug it's strange.
fixed in 0.3z R1-2 Server: https://sampforum.blast.hk/showthread.php?tid=495315
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#7

fixed in 0.3z R1-2 Server: https://sampforum.blast.hk/showthread.php?tid=495315

but use 0.3z r2-2 instead https://sampforum.blast.hk/showthread.php?tid=506214
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#8

Thanks i try this week, a,nd why getplayerweapon on State Driver it's dont update, return the last weapont before entering in the vehicle
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