OnPlayerWeaponShot on DriveBy passenger - Printable Version
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+--- Thread: OnPlayerWeaponShot on DriveBy passenger (
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OnPlayerWeaponShot on fire passenger -
Kyra - 07.04.2014
OnPlayerWeaponShot return WeaponID = 0 when we fire passenger with MP5, i don't know if it's a bug it's strange.
Re: OnPlayerWeaponShot on DriveBy passenger -
Abagail - 07.04.2014
I know I've seen this reported already somewhere else. Please search before reporting.
Re: OnPlayerWeaponShot on DriveBy passenger -
Kyle - 07.04.2014
This is NOT a bug.
OnPlayerWeaponShot should not call for driver-driveby as obviously the system used to detect lag compensation is for on foot only. Maybe Kalcor will add this in the future, maybe 0.4a but until then you must wait.
Re: OnPlayerWeaponShot on Passenger -
Kyra - 07.04.2014
Sorry but i said for fire on passenger not on driving
Re: OnPlayerWeaponShot on Passenger -
Kyle - 11.04.2014
Quote:
Originally Posted by Kyra
Sorry but i said for fire on passenger not on driving
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It's the same principle afaik. You're shooting from a window, not on foot.
Re: OnPlayerWeaponShot on fire passenger -
d0 - 24.04.2014
Quote:
Originally Posted by KyleSmith
It's the same principle afaik. You're shooting from a window, not on foot.
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no.
Quote:
Originally Posted by Kyra
OnPlayerWeaponShot return WeaponID = 0 when we fire passenger with MP5, i don't know if it's a bug it's strange.
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fixed in 0.3z R1-2 Server:
https://sampforum.blast.hk/showthread.php?tid=495315
Re: OnPlayerWeaponShot on DriveBy passenger -
iFarbod - 24.04.2014
fixed in 0.3z R1-2 Server:
https://sampforum.blast.hk/showthread.php?tid=495315
but use 0.3z r2-2 instead
https://sampforum.blast.hk/showthread.php?tid=506214
Re: OnPlayerWeaponShot on DriveBy passenger -
Kyra - 24.04.2014
Thanks i try this week, a,nd why getplayerweapon on State Driver it's dont update, return the last weapont before entering in the vehicle