HOW to disable CJ's run animation
#1

i do this but aint work !

public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
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#2

Can you explain his run animation?

And I think CJ has is special one anyway.
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#3

No, it's just for all, but I'm going to look if it's working by me
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#4

Quote:
Originally Posted by CAR
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No, it's just for all, but I'm going to look if it's working by me
No, when that code isn't used I know CJ runs different than anyone else (test it), I'm just not sure if it's the same when UsePlayerPedAnims is called.
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#5

What I know is,that if the code isn't called,each class(skin) has it's own running and walking animation.
If UsePlayerPedAnims is called,all the characters has CJ's running and walking animations,including CJ itself.
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#6

I don't see very much difference in with or withouth that function
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#7

Quote:
Originally Posted by CAR
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I don't see very much difference in with or withouth that function
When it is used, all classes will run more like CJ in singleplayer (holding a large gun, instead of hanging it to the side)
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#8

Yes more, but it's not very much. Maybe he totally didn't see difference..
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#9

Well you also run differently, and faster in some cases with the function enabled.
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#10

EDIT: Sorry, I didn't look at the date of the thread. My bad.
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