Posts: 65
Threads: 30
Joined: Jul 2010
Reputation:
0
i do this but aint work !
public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
Posts: 2,896
Threads: 11
Joined: Sep 2008
Reputation:
0
Can you explain his run animation?
And I think CJ has is special one anyway.
Posts: 476
Threads: 21
Joined: Feb 2009
Reputation:
0
No, it's just for all, but I'm going to look if it's working by me
Posts: 1,954
Threads: 79
Joined: Aug 2009
Reputation:
0
What I know is,that if the code isn't called,each class(skin) has it's own running and walking animation.
If UsePlayerPedAnims is called,all the characters has CJ's running and walking animations,including CJ itself.
Posts: 476
Threads: 21
Joined: Feb 2009
Reputation:
0
I don't see very much difference in with or withouth that function
Posts: 476
Threads: 21
Joined: Feb 2009
Reputation:
0
Yes more, but it's not very much. Maybe he totally didn't see difference..
Posts: 2,896
Threads: 11
Joined: Sep 2008
Reputation:
0
Well you also run differently, and faster in some cases with the function enabled.