HOW to disable CJ's run animation -
omidi - 11.07.2010
i do this but aint work !
public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
Re: HOW to disable CJ's run animation -
Grim_ - 11.07.2010
Can you explain his run animation?
And I think CJ has is special one anyway.
Re: HOW to disable CJ's run animation -
CAR - 11.07.2010
No, it's just for all, but I'm going to look if it's working by me
Re: HOW to disable CJ's run animation -
Grim_ - 11.07.2010
Quote:
Originally Posted by CAR
No, it's just for all, but I'm going to look if it's working by me
|
No, when that code isn't used I know CJ runs different than anyone else (test it), I'm just not sure if it's the same when UsePlayerPedAnims is called.
Re: HOW to disable CJ's run animation -
[XST]O_x - 11.07.2010
What I know is,that if the code isn't called,each class(skin) has it's own running and walking animation.
If UsePlayerPedAnims is called,all the characters has CJ's running and walking animations,including CJ itself.
Re: HOW to disable CJ's run animation -
CAR - 11.07.2010
I don't see very much difference in with or withouth that function
Re: HOW to disable CJ's run animation -
Grim_ - 11.07.2010
Quote:
Originally Posted by CAR
I don't see very much difference in with or withouth that function
|
When it is used, all classes will run more like CJ in singleplayer (holding a large gun, instead of hanging it to the side)
Re: HOW to disable CJ's run animation -
CAR - 11.07.2010
Yes more, but it's not very much. Maybe he totally didn't see difference..
Re: HOW to disable CJ's run animation -
Grim_ - 11.07.2010
Well you also run differently, and faster in some cases with the function enabled.
Re: HOW to disable CJ's run animation -
SchurmanCQC - 17.01.2012
EDIT: Sorry, I didn't look at the date of the thread. My bad.