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HOW to disable CJ's run animation - Printable Version

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+--- Thread: HOW to disable CJ's run animation (/showthread.php?tid=158852)



HOW to disable CJ's run animation - omidi - 11.07.2010

i do this but aint work !

public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}


Re: HOW to disable CJ's run animation - Grim_ - 11.07.2010

Can you explain his run animation?

And I think CJ has is special one anyway.


Re: HOW to disable CJ's run animation - CAR - 11.07.2010

No, it's just for all, but I'm going to look if it's working by me


Re: HOW to disable CJ's run animation - Grim_ - 11.07.2010

Quote:
Originally Posted by CAR
Посмотреть сообщение
No, it's just for all, but I'm going to look if it's working by me
No, when that code isn't used I know CJ runs different than anyone else (test it), I'm just not sure if it's the same when UsePlayerPedAnims is called.


Re: HOW to disable CJ's run animation - [XST]O_x - 11.07.2010

What I know is,that if the code isn't called,each class(skin) has it's own running and walking animation.
If UsePlayerPedAnims is called,all the characters has CJ's running and walking animations,including CJ itself.


Re: HOW to disable CJ's run animation - CAR - 11.07.2010

I don't see very much difference in with or withouth that function


Re: HOW to disable CJ's run animation - Grim_ - 11.07.2010

Quote:
Originally Posted by CAR
Посмотреть сообщение
I don't see very much difference in with or withouth that function
When it is used, all classes will run more like CJ in singleplayer (holding a large gun, instead of hanging it to the side)


Re: HOW to disable CJ's run animation - CAR - 11.07.2010

Yes more, but it's not very much. Maybe he totally didn't see difference..


Re: HOW to disable CJ's run animation - Grim_ - 11.07.2010

Well you also run differently, and faster in some cases with the function enabled.


Re: HOW to disable CJ's run animation - SchurmanCQC - 17.01.2012

EDIT: Sorry, I didn't look at the date of the thread. My bad.