07.09.2015, 16:02
When my script recalls OnPlayerDeath it crashes/restarts the server, i looked in the logs and it showed nothing just it restarting.
here is my code,
here is my code,
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Text3D:BrutWounded = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", 0xFF6347AA, 30.0, 20.0, 50.0, 20.0, 0);
Attach3DTextLabelToPlayer(BrutWounded, playerid, 0.0, 0.0, 0.7);
ClearAnimations(playerid);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
SetIntVar(playerid, "JustDied", 1);
SavePlayerPos(playerid);
SetNormalColor(playerid);
TogglePlayerControllable(playerid, false);
ResetVariables(playerid);
FullResetPlayerWeapons(playerid);
FullResetPlayerClothes(playerid);
CheckPlayerCurrentCall(playerid);
RemovePlayerMask(playerid);
PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
SetInterior(playerid, PlayerInfo[playerid][pInt]);
SetWorld(playerid, PlayerInfo[playerid][pWorld]);
SetPlayerCameraLookAt(playerid, killerid);
SetPlayerHealth(playerid, 15.0);
GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3);
GiveCash(playerid, -500);
SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500");
SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die.");
SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath");
SetHunger(playerid, 100.0);
return 1;
}


