public OnPlayerDeath(playerid, killerid, reason)
{
new Text3D:BrutWounded = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", 0xFF6347AA, 30.0, 20.0, 50.0, 20.0, 0);
Attach3DTextLabelToPlayer(BrutWounded, playerid, 0.0, 0.0, 0.7);
ClearAnimations(playerid);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
SetIntVar(playerid, "JustDied", 1);
SavePlayerPos(playerid);
SetNormalColor(playerid);
TogglePlayerControllable(playerid, false);
ResetVariables(playerid);
FullResetPlayerWeapons(playerid);
FullResetPlayerClothes(playerid);
CheckPlayerCurrentCall(playerid);
RemovePlayerMask(playerid);
PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
SetInterior(playerid, PlayerInfo[playerid][pInt]);
SetWorld(playerid, PlayerInfo[playerid][pWorld]);
SetPlayerCameraLookAt(playerid, killerid);
SetPlayerHealth(playerid, 15.0);
GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3);
GiveCash(playerid, -500);
SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500");
SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die.");
SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath");
SetHunger(playerid, 100.0);
return 1;
}
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When my script recalls OnPlayerDeath it crashes/restarts the server, i looked in the logs and it showed nothing just it restarting.
here is my code, Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Text3D:BrutWounded = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", 0xFF6347AA, 30.0, 20.0, 50.0, 20.0, 0);
Attach3DTextLabelToPlayer(BrutWounded, playerid, 0.0, 0.0, 0.7);
ClearAnimations(playerid);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
SetIntVar(playerid, "JustDied", 1);
SavePlayerPos(playerid);
SetNormalColor(playerid);
TogglePlayerControllable(playerid, false);
ResetVariables(playerid);
FullResetPlayerWeapons(playerid);
FullResetPlayerClothes(playerid);
CheckPlayerCurrentCall(playerid);
RemovePlayerMask(playerid);
PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
SetInterior(playerid, PlayerInfo[playerid][pInt]);
SetWorld(playerid, PlayerInfo[playerid][pWorld]);
SetPlayerCameraLookAt(playerid, killerid);
SetPlayerHealth(playerid, 15.0);
GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3);
GiveCash(playerid, -500);
SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500");
SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die.");
SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath");
SetHunger(playerid, 100.0);
return 1;
}
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public OnPlayerDeath(playerid, killerid, reason)
{
SetNormalColor(playerid);
ResetVariables(playerid);
FullResetPlayerWeapons(playerid);
FullResetPlayerClothes(playerid);
CheckPlayerCurrentCall(playerid);
RemovePlayerMask(playerid);
OnAnim{playerid} = true;
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
if(!isAdminDuty(playerid))
{
MakePlayerWounded(playerid);
}
SetHunger(playerid, 100.0);
return 1;
}
stock MakePlayerWounded(playerid)
{
if(PlayerInfo[playerid][pJailed] == 0)
{
SetIntVar(playerid, "JustDied", 1);
SavePlayerPos(playerid);
}
return 1;
}
public CheckWounded(playerid)
{
if(GetIntVar(playerid, "JustDied") == 1)
{
PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
SetInterior(playerid, PlayerInfo[playerid][pInt]);
SetWorld(playerid, PlayerInfo[playerid][pWorld]);
SetPlayerCameraPos(playerid,PlayerInfo[playerid][pPosX]+3,PlayerInfo[playerid][pPosY]+3,PlayerInfo[playerid][pPosZ]+3);
SetPlayerCameraLookAt(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]);
SetPlayerHealth(playerid, 25.0);
GiveCash(playerid, -500);
GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3);
SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500");
SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die.");
SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath");
FreezePlayer(playerid);
OnAnim{playerid} = true;
ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",4.1,0,1,1,1,1);
}
}