Object Suggestions

Quote:
Originally Posted by Whizion
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Wow, this was added, thanks Matite.

My dream of creating a cow server will finally come true.
Yea cool huh ? i suggested the parking garage under ls_apartment enterable and he did it
I wonder if he thought about adding Aliens and/or alien masks too ..cuz that was my other suggestion XD (comes nice with that ufo).
but oh hey you cant have everything in life
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A hemisphere of glass/whatever which is big enough to totally surround Los Santos / San Fierro / Las Venturas like in the Simpsons movie or Stephen Kings Under the Dome.
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Quote:
Originally Posted by BloodyEric
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A hemisphere of glass/whatever which is big enough to totally surround Los Santos / San Fierro / Las Venturas like in the Simpsons movie or Stephen Kings Under the Dome.
That would probably be too large to work correctly
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Nargh, shouldnt it be possible because samp supports higher viewdistances for objects for some time now?
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Quote:
Originally Posted by n0minal
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Its easily scriptable, why don't you make it? Will took at least for me 30 minutes to do, thats why sa-mp team dont pay attention to some suggestions, some guys keep posting a lot of stuff which can be easily done using pawn and make the topics grow up to 90 pages of useless stuff. Learn pawn before suggesting something.
can we go through that object ? p.s adding it as pickup has very small size and it's of white color, btw you got fix for it please please help me doing it..

https://sampwiki.blast.hk/wiki/Function:SetPlayerCheckpoint

idk then why they wrote this ?
Quote:
Originally Posted by SA-MP wiki
Known Bug: Checkpoints created on server-created objects (CreateObject/CreatePlayerObject) will appear down on the 'real' ground, but will still function correctly. There is no fix available for this issue. A pickup can be used instead.
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Quote:
Originally Posted by AroseKhanNaizi
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can we go through that object ? p.s adding it as pickup has very small size and it's of white color, btw you got fix for it please please help me doing it..

https://sampwiki.blast.hk/wiki/Function:SetPlayerCheckpoint

idk then why they wrote this ?
This is not a place to be asking for help.
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Quote:
Originally Posted by Crayder
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This is not a place to be asking for help.
i am not asking, just confirming that how could it be done if not then why oppose my suggestion.
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I have an idea, make a big object with several material splits, it will have all roadsigns on it, including a nuclear (radiation) warning aswell. If you need a sign from that big object, you can re-texture any ordinary roadsign object from the game itself (or another item if you want too) and use the texture from that big object.



This way, you'll profit from object ID slots and have all of the roadsign objects in one single object.


There's a big object, It has lots of roadsigns on it,

Textures 0: Right turn
1: Left turn
2: One way
3: No entrance
4: Sharp turn (left)
5: Sharp turn (right)
6: Heavy trucks allowed.
7: Only bikes
8: No parking
...

The list goes on, so if lets say, I want the Left turn sign on an object I can use (a roadsign object, or maybe put it on a wall) I use the left turn sign texture via SetObjectMaterial() on the object I desire that sign to be.

Put all textures from these signs maybe? I don't know how hard this is though.

https://sampforum.blast.hk/showthread.php?tid=285398


Also, this way you can add a possibility for more textures to be used for other objects? Such as mossy / grass textures (just an example) this big object will have usable tiles that have visible seperate - usable textures via SetObjectMaterial() (source textures come from this big object)
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Quote:
Originally Posted by Tamer
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I have an idea, make a big object with several material splits, it will have all roadsigns on it, including a nuclear (radiation) warning aswell. If you need a sign from that big object, you can re-texture any ordinary roadsign object from the game itself (or another item if you want too) and get it done.

This way, you'll profit from object ID slots and have all of the roadsign objects in one single object.
wait are you telling me ? if yes i am asking for idea about checkpoints. fixing them. with using objects as cp that look like real Checkpoints
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Quote:
Originally Posted by AroseKhanNaizi
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wait are you telling me ? if yes i am asking for idea about checkpoints. fixing them. with using objects as cp that look like real Checkpoints
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint
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Quote:
Originally Posted by AroseKhanNaizi
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wait are you telling me ? if yes i am asking for idea about checkpoints. fixing them. with using objects as cp that look like real Checkpoints
I'm talking in general. My idea has nothing to do with checkpoints.
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Quote:
Originally Posted by dominik523
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Maybe some mountain objects that would end on the same level as current modular island objects so you can create islands which would not be plain too much.
+1 please add some!!
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Quote:
Originally Posted by dominik523
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Maybe some mountain objects that would end on the same level as current modular island objects so you can create islands which would not be plain too much.
Yes we need this like I wanted to map some more mountains and some touge mountains tracks but its literraly hell to map those with what we have now its hard and thousands of objects
Andddd would be cool to finally be able to add water or some big water objects
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Also, new and bigger ship for military?
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Quote:
Originally Posted by AroNix
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When i search on ****** i see that images :



3D letters ?
That yacht looks so amazing. If I would own a RP server, I would definitely use it as a feature for donators where every donator would get it's own ship where they could add furniture to it and throw some parties maybe.
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Quote:
Originally Posted by AroNix
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When i search on ****** i see that images :







3D letters ?
FYI, these are the objects in the GamerX Custom IMG File, some of them are suggested by the player in the server and so the original authors/creator sources from internet (which is available for download). It's probably not allowed to modify it or make replication for it. But i guess it's better to have object from Matite so issues with the object could be handled. I think the candyland is made by him if i'm not wrong, the box in image (19991) is replacement for "Missing Object Model" that shows the information about the IMG file, instead a question mark in SA-MP default.
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Quote:
Originally Posted by RoboN1X
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FYI, these are the objects in the GamerX Custom IMG File, some of them are suggested by the player in the server and so the original authors/creator sources from internet (which is available for download). It's probably not allowed to modify it or make replication for it. But i guess it's better to have object from Matite so issues with the object could be handled. I think the candyland is made by him if i'm not wrong, the box in image (19991) is replacement for "Missing Object Model" that shows the information about the IMG file, instead a question mark in SA-MP default.
Yeah i see some object on Gamerx .. After i search on ****** ..
New .. From GTA V : - http://gamingbolt.com/wp-content/upl...ta-5-ps4-6.jpg
http://gamingbolt.com/wp-content/upl...ta-5-ps3-6.jpg

- http://media.indiedb.com/images/game...icObjects2.jpg
- http://4.bp.blogspot.com/-g4pzW2nsiQ.../s1600/fdf.png

Simplu light bar like 9124
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A tent object would be nice.
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Quote:
Originally Posted by mirou123
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A tent object would be nice.
Agreed, we do have the tipi (a.k.a. tepee and teepee) object(s) but it's not a tent.

See http://gta.wikia.com/Tee_Pee_Motel for location, dunno the id's
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Race tracks. Some surfaces allow cars to drift easier, whatever flags cause this should be applied to the tracks. Umm, grass objects have this drift thing but they allow too much drift. I think airstrips have the drift thing.
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