23.09.2011, 22:37
(
Последний раз редактировалось Vince; 11.01.2014 в 12:14.
)
Some traffic signs I created, in the hope that they would get added to the SA-MP default custom img file (see this topic: https://sampforum.blast.hk/showthread.php?tid=284205).
The package includes 16 European styled (more specific, Belgian) traffic signs, all of equal dimension and on a flat pane. Comes with an optional (rather thick) pole that the signs can be mounted to. Also includes a simple example filterscript with a command /changesign to swap quicly between the different signs (so you can see them one by one). The location is the same as shown in the screenshots, near Grove Street. The arrow sign can of course be rotated in any direction.
The pole has been assigned objectid 19412, the signs occupy 19413 - 19428. You can of course change these if you need to, to suit your own needs. (I already have some custom stuff, so I kept on numbering).
Notice: If you decide to use these objects in your scripts, then the model files will - still - not automatically distribute among your players. You need to supply them with the custom.img and custom.ide yourself!
Screenshots of each individual sign can be found in this album: http://nl.tinypic.com/a/2nvpk/3
Most notably:
![](http://s7.tinypic.com/i4puog_th.jpg)
Download:
http://www.venturas-cnr.com/download/trafficsigns.zip
Please rate and comment.
The package includes 16 European styled (more specific, Belgian) traffic signs, all of equal dimension and on a flat pane. Comes with an optional (rather thick) pole that the signs can be mounted to. Also includes a simple example filterscript with a command /changesign to swap quicly between the different signs (so you can see them one by one). The location is the same as shown in the screenshots, near Grove Street. The arrow sign can of course be rotated in any direction.
The pole has been assigned objectid 19412, the signs occupy 19413 - 19428. You can of course change these if you need to, to suit your own needs. (I already have some custom stuff, so I kept on numbering).
Notice: If you decide to use these objects in your scripts, then the model files will - still - not automatically distribute among your players. You need to supply them with the custom.img and custom.ide yourself!
Screenshots of each individual sign can be found in this album: http://nl.tinypic.com/a/2nvpk/3
Most notably:
![](http://s7.tinypic.com/2gxe5o8_th.jpg)
![](http://s7.tinypic.com/10i77fl_th.jpg)
![](http://s7.tinypic.com/i4puog_th.jpg)
Код:
SA-MP Traffic Sign objects Copyright © 2011 Vince0789 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
http://www.venturas-cnr.com/download/trafficsigns.zip
Please rate and comment.