17.08.2014, 01:53
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Last edited by Aerotactics; 17/08/2014 at 10:39 PM.
)
I am creating an object at the coords of a weapon shot, and it doesn't always like to create the object. I didn't know if it was my script, or a current bug.
It doesn't seen to work in a room I created, as well as on Grove Street (above my map, which is built under grove street).
EDIT: After further testing (getting the coords of the bullet hit) I realized that it says it's creating the objects at that point, yet it's not. On that note, I believe this to be a bug with OPWS conflicting with CreateObject when the object hit is a player-created object.
EDIT 2: After even further testing, I realized that when a player-created object or a car is shot, it uses relative coords. Is there any way to get exact coords when hitting player created objects? Or is there a way to calculate the hit coords from relative coords.
[ame]www.youtube.com/watch?v=Q3aXnNCTET4[/ame]
It doesn't seen to work in a room I created, as well as on Grove Street (above my map, which is built under grove street).
EDIT: After further testing (getting the coords of the bullet hit) I realized that it says it's creating the objects at that point, yet it's not. On that note, I believe this to be a bug with OPWS conflicting with CreateObject when the object hit is a player-created object.
EDIT 2: After even further testing, I realized that when a player-created object or a car is shot, it uses relative coords. Is there any way to get exact coords when hitting player created objects? Or is there a way to calculate the hit coords from relative coords.
[ame]www.youtube.com/watch?v=Q3aXnNCTET4[/ame]