28.09.2013, 12:23
I cant compile.
OPJV is placed in pawno>include
is also in script
But getting fatal error
This is the content of OPJV.inc
OPJV is placed in pawno>include
pawn Код:
#include <OPJV>
But getting fatal error
pawn Код:
fatal error 100: cannot read from file: "OPJV"
Код:
/*
OPJV - OnPlayerJackVehicle by Gamer931215
Inspired by OnPlayerShootPlayer and OnPlayerDamageVehicle by Wups
Free to use/distribute as long you keep these credits on top!
*/
#include <a_samp>
#if defined OPJV_INC
#endinput
#endif
#define OPJV_INC
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
#define RELEASED(%0) \
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#tryinclude <foreach>
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
enum _pInfo
{
bool:IsPlayerHoldingNinjaKeys,
PlayerJackingPlayerid
}
new JackDetails[MAX_PLAYERS][_pInfo];
forward OnPlayerJackVehicle(playerid,victimid,vehicleid,bool:ninjajack);
forward OnPlayerGotJacked(playerid,jackerid,vehicleid);
public OnPlayerConnect(playerid)
{
JackDetails[playerid][PlayerJackingPlayerid] = -1;
JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false;
return CallLocalFunction("OPJV_OnPlayerConnect","i",playerid);
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect OPJV_OnPlayerConnect
forward OPJV_OnPlayerConnect(playerid);
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!ispassenger)
{
foreach(Player,i)
{
if(!IsPlayerConnected(i) || !IsPlayerInAnyVehicle(i)) continue;
if(playerid != i && GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
JackDetails[i][PlayerJackingPlayerid] = playerid;
CallLocalFunction("OnPlayerJackVehicle","iiib",playerid,i,vehicleid,JackDetails[playerid][IsPlayerHoldingNinjaKeys]);
SetTimerEx("OPJV_ResetPlayerJack",15000,false,"i",i);
}
}
}
return CallLocalFunction("OPJV_OnPlayerEnterVehicle","iii",playerid,vehicleid,ispassenger);
}
#if defined _ALS_OnPlayerEnterVehicle
#undef OnPlayerEnterVehicle
#else
#define _ALS_OnPlayerEnterVehicle
#endif
#define OnPlayerEnterVehicle OPJV_OnPlayerEnterVehicle
forward OPJV_OnPlayerEnterVehicle(playerid,vehicleid,ispassenger);
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING(KEY_SPRINT) || PRESSED(KEY_SPRINT) || RELEASED(KEY_SPRINT))
{
if(JackDetails[playerid][IsPlayerHoldingNinjaKeys] == false)
{
JackDetails[playerid][IsPlayerHoldingNinjaKeys] = true;
SetTimerEx("OPJV_ResetPlayerKeys",2000,false,"i",playerid);
}
}
return CallLocalFunction("OPJV_OnPlayerKeyStateChange","iii",playerid,newkeys,oldkeys);
}
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange OPJV_OnPlayerKeyStateChange
forward OPJV_OnPlayerKeyStateChange(playerid,newkeys,oldkeys);
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(oldstate == PLAYER_STATE_DRIVER && JackDetails[playerid][PlayerJackingPlayerid] > -1 && GetPlayerVehicleID(JackDetails[playerid][PlayerJackingPlayerid]) == GetPlayerVehicleID(playerid))
{
CallLocalFunction("OnPlayerGotJacked","iii",playerid,JackDetails[playerid][PlayerJackingPlayerid],GetPlayerVehicleID(playerid));
}
return CallLocalFunction("OPJV_OnPlayerStateChange","iii",playerid,newstate,oldstate);
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange OPJV_OnPlayerStateChange
forward OPJV_OnPlayerStateChange(playerid,newstate,oldstate);
forward OPJV_ResetPlayerJack(playerid);
public OPJV_ResetPlayerJack(playerid)
{
JackDetails[playerid][PlayerJackingPlayerid] = -1;
}
forward OPJV_ResetPlayerKeys(playerid);
public OPJV_ResetPlayerKeys(playerid)
{
JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false;
}


