#include <OPJV>
fatal error 100: cannot read from file: "OPJV"
/* OPJV - OnPlayerJackVehicle by Gamer931215 Inspired by OnPlayerShootPlayer and OnPlayerDamageVehicle by Wups Free to use/distribute as long you keep these credits on top! */ #include <a_samp> #if defined OPJV_INC #endinput #endif #define OPJV_INC #define HOLDING(%0) \ ((newkeys & (%0)) == (%0)) #define RELEASED(%0) \ (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0))) #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #tryinclude <foreach> #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif enum _pInfo { bool:IsPlayerHoldingNinjaKeys, PlayerJackingPlayerid } new JackDetails[MAX_PLAYERS][_pInfo]; forward OnPlayerJackVehicle(playerid,victimid,vehicleid,bool:ninjajack); forward OnPlayerGotJacked(playerid,jackerid,vehicleid); public OnPlayerConnect(playerid) { JackDetails[playerid][PlayerJackingPlayerid] = -1; JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false; return CallLocalFunction("OPJV_OnPlayerConnect","i",playerid); } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect OPJV_OnPlayerConnect forward OPJV_OnPlayerConnect(playerid); public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(!ispassenger) { foreach(Player,i) { if(!IsPlayerConnected(i) || !IsPlayerInAnyVehicle(i)) continue; if(playerid != i && GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER) { JackDetails[i][PlayerJackingPlayerid] = playerid; CallLocalFunction("OnPlayerJackVehicle","iiib",playerid,i,vehicleid,JackDetails[playerid][IsPlayerHoldingNinjaKeys]); SetTimerEx("OPJV_ResetPlayerJack",15000,false,"i",i); } } } return CallLocalFunction("OPJV_OnPlayerEnterVehicle","iii",playerid,vehicleid,ispassenger); } #if defined _ALS_OnPlayerEnterVehicle #undef OnPlayerEnterVehicle #else #define _ALS_OnPlayerEnterVehicle #endif #define OnPlayerEnterVehicle OPJV_OnPlayerEnterVehicle forward OPJV_OnPlayerEnterVehicle(playerid,vehicleid,ispassenger); public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (HOLDING(KEY_SPRINT) || PRESSED(KEY_SPRINT) || RELEASED(KEY_SPRINT)) { if(JackDetails[playerid][IsPlayerHoldingNinjaKeys] == false) { JackDetails[playerid][IsPlayerHoldingNinjaKeys] = true; SetTimerEx("OPJV_ResetPlayerKeys",2000,false,"i",playerid); } } return CallLocalFunction("OPJV_OnPlayerKeyStateChange","iii",playerid,newkeys,oldkeys); } #if defined _ALS_OnPlayerKeyStateChange #undef OnPlayerKeyStateChange #else #define _ALS_OnPlayerKeyStateChange #endif #define OnPlayerKeyStateChange OPJV_OnPlayerKeyStateChange forward OPJV_OnPlayerKeyStateChange(playerid,newkeys,oldkeys); public OnPlayerStateChange(playerid,newstate,oldstate) { if(oldstate == PLAYER_STATE_DRIVER && JackDetails[playerid][PlayerJackingPlayerid] > -1 && GetPlayerVehicleID(JackDetails[playerid][PlayerJackingPlayerid]) == GetPlayerVehicleID(playerid)) { CallLocalFunction("OnPlayerGotJacked","iii",playerid,JackDetails[playerid][PlayerJackingPlayerid],GetPlayerVehicleID(playerid)); } return CallLocalFunction("OPJV_OnPlayerStateChange","iii",playerid,newstate,oldstate); } #if defined _ALS_OnPlayerStateChange #undef OnPlayerStateChange #else #define _ALS_OnPlayerStateChange #endif #define OnPlayerStateChange OPJV_OnPlayerStateChange forward OPJV_OnPlayerStateChange(playerid,newstate,oldstate); forward OPJV_ResetPlayerJack(playerid); public OPJV_ResetPlayerJack(playerid) { JackDetails[playerid][PlayerJackingPlayerid] = -1; } forward OPJV_ResetPlayerKeys(playerid); public OPJV_ResetPlayerKeys(playerid) { JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false; }
Place OPJV.inc to the pawno\include directory and go up (into pawno folder). Run pawno.exe > Open File > your_file.pwn and re-compile.
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