OPJV Error
#1

I cant compile.
OPJV is placed in pawno>include
pawn Код:
#include <OPJV>
is also in script

But getting fatal error
pawn Код:
fatal error 100: cannot read from file: "OPJV"
This is the content of OPJV.inc

Код:

    /*
            OPJV - OnPlayerJackVehicle by Gamer931215
            Inspired by OnPlayerShootPlayer and OnPlayerDamageVehicle by Wups

            Free to use/distribute as long you keep these credits on top!
    */

    #include <a_samp>

    #if defined OPJV_INC
            #endinput
    #endif
    #define OPJV_INC
    #define HOLDING(%0) \
        ((newkeys & (%0)) == (%0))
    #define RELEASED(%0) \
        (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
    #define PRESSED(%0) \
        (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
    #tryinclude <foreach>

    #if !defined foreach
        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
        #define __SSCANF_FOREACH__
    #endif

    enum _pInfo
    {
            bool:IsPlayerHoldingNinjaKeys,
            PlayerJackingPlayerid
    }
    new JackDetails[MAX_PLAYERS][_pInfo];
    forward OnPlayerJackVehicle(playerid,victimid,vehicleid,bool:ninjajack);
    forward OnPlayerGotJacked(playerid,jackerid,vehicleid);

    public OnPlayerConnect(playerid)
    {
            JackDetails[playerid][PlayerJackingPlayerid] = -1;
            JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false;
            return CallLocalFunction("OPJV_OnPlayerConnect","i",playerid);
    }
    #if defined _ALS_OnPlayerConnect
            #undef OnPlayerConnect
    #else
            #define _ALS_OnPlayerConnect
    #endif
    #define OnPlayerConnect OPJV_OnPlayerConnect
    forward OPJV_OnPlayerConnect(playerid);

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
            if(!ispassenger)
            {
                foreach(Player,i)
                    {
                        	if(!IsPlayerConnected(i) || !IsPlayerInAnyVehicle(i)) continue;
                            if(playerid != i && GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER)
                            {
                                JackDetails[i][PlayerJackingPlayerid] = playerid;
                                CallLocalFunction("OnPlayerJackVehicle","iiib",playerid,i,vehicleid,JackDetails[playerid][IsPlayerHoldingNinjaKeys]);
                                SetTimerEx("OPJV_ResetPlayerJack",15000,false,"i",i);
                            }
                    }
            }
            return CallLocalFunction("OPJV_OnPlayerEnterVehicle","iii",playerid,vehicleid,ispassenger);
    }
    #if defined _ALS_OnPlayerEnterVehicle
            #undef OnPlayerEnterVehicle
    #else
            #define _ALS_OnPlayerEnterVehicle
    #endif
    #define OnPlayerEnterVehicle OPJV_OnPlayerEnterVehicle
    forward OPJV_OnPlayerEnterVehicle(playerid,vehicleid,ispassenger);

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        if (HOLDING(KEY_SPRINT) || PRESSED(KEY_SPRINT) || RELEASED(KEY_SPRINT))
        {
            if(JackDetails[playerid][IsPlayerHoldingNinjaKeys] == false)
            {
                JackDetails[playerid][IsPlayerHoldingNinjaKeys] = true;
                SetTimerEx("OPJV_ResetPlayerKeys",2000,false,"i",playerid);
            }
        }
        return CallLocalFunction("OPJV_OnPlayerKeyStateChange","iii",playerid,newkeys,oldkeys);
    }
    #if defined _ALS_OnPlayerKeyStateChange
            #undef OnPlayerKeyStateChange
    #else
            #define _ALS_OnPlayerKeyStateChange
    #endif
    #define OnPlayerKeyStateChange OPJV_OnPlayerKeyStateChange
    forward OPJV_OnPlayerKeyStateChange(playerid,newkeys,oldkeys);

    public OnPlayerStateChange(playerid,newstate,oldstate)
    {
            if(oldstate == PLAYER_STATE_DRIVER && JackDetails[playerid][PlayerJackingPlayerid] > -1 && GetPlayerVehicleID(JackDetails[playerid][PlayerJackingPlayerid]) == GetPlayerVehicleID(playerid))
            {
                CallLocalFunction("OnPlayerGotJacked","iii",playerid,JackDetails[playerid][PlayerJackingPlayerid],GetPlayerVehicleID(playerid));
            }
            return CallLocalFunction("OPJV_OnPlayerStateChange","iii",playerid,newstate,oldstate);
    }
    #if defined _ALS_OnPlayerStateChange
            #undef OnPlayerStateChange
    #else
            #define _ALS_OnPlayerStateChange
    #endif
    #define OnPlayerStateChange OPJV_OnPlayerStateChange
    forward OPJV_OnPlayerStateChange(playerid,newstate,oldstate);

    forward OPJV_ResetPlayerJack(playerid);
    public OPJV_ResetPlayerJack(playerid)
    {
        JackDetails[playerid][PlayerJackingPlayerid] = -1;
    }

    forward OPJV_ResetPlayerKeys(playerid);
    public OPJV_ResetPlayerKeys(playerid)
    {
        JackDetails[playerid][IsPlayerHoldingNinjaKeys] = false;
    }
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#2

reinstall it.
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#3

What do you mean by?
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#4

Place OPJV.inc to the pawno\include directory and go up (into pawno folder). Run pawno.exe > Open File > your_file.pwn and re-compile.
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#5

Quote:
Originally Posted by Konstantinos
Посмотреть сообщение
Place OPJV.inc to the pawno\include directory and go up (into pawno folder). Run pawno.exe > Open File > your_file.pwn and re-compile.
Thanks alot!
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