[AJUDA] Armas.
#1

Bom nгo sei o que acontece, nessa bosta defini os spawn, das org e nas funзхes coloquei a funзгo de dar arma, mais a arma nгo estб vindo:

vo postar o GM inteiro mais o problema, й no spawn.

antes, de postar queria pedir outra, coisa. Й o seguinte quando logar aparecesse, tipo num lugar e que as skins aparecerem, na hora de selecionar, a org.

pawn Код:
#include <a_samp>


new time[MAX_PLAYERS];

#define Aztecas 1
#define Grove 2
#define Vagos 3
#define Balas 4

#define COR_AZTECAS 0x0080FFFF
#define COR_BALAS   0xFF00FFFF
#define COR_GROVE   0x008040FF
#define COR_VAGOS   0xFFFF80FF

main()
{
    print("\n----------------------------------");
    print("Criado por Pedro.");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    SetGameModeText("Gang War 1.0");
    AddPlayerClass(105,2495.3694,-1679.8727,13.3389,0.7725,0,0,0,0,0,0); // grove
    AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveІ
    AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveі
    //ballas

    AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0); // Ballas
    AddPlayerClass(103,2001.8878,-1123.8340,26.5292,185.5156,0,0,0,0,0,0); // ballasІ
    AddPlayerClass(104,2001.1219,-1125.5065,25.6655,193.4744,0,0,0,0,0,0); // bal
    AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
    AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
    AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
    AddPlayerClass(114,1824.5248,-2007.3008,13.5544,179.0820,0,0,0,0,0,0); // az1
    AddPlayerClass(115,1825.0896,-2006.8801,13.5544,197.0525,0,0,0,0,0,0); // az2
    AddPlayerClass(116,1824.7240,-2012.3457,13.5544,181.5887,0,0,0,0,0,0); // az3

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{

    if((classid >= 3) && (classid <= 4) && (classid >= 5))
    {
    time[playerid] = Grove;
    GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
    }

    if((classid >= 9) && (classid <= 10) && (classid >=11))
    {
    time[playerid] = Balas;
    GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
    if((classid >= 6) && (classid <= 7) && (classid >=8))
    {
    time[playerid] = Vagos;
    GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
    if((classid >= 12) && (classid <= 13) && (classid >=14))
    {
    time[playerid] = Aztecas;
    GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
    return 1;
}


public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{

    if(time[playerid] == Grove)
    {
   
    SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_GROVE);
}
    else if(time[playerid] == Balas)
    {
    SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_BALAS);
}
    else if(time[playerid] == Vagos)
    {
    SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_VAGOS);
}
    else if(time[playerid] == Aztecas)
    {
    SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
    SetPlayerArmour(playerid,100);
    GivePlayerWeapon(playerid,30,250);
    GivePlayerWeapon(playerid,29,350);
    GivePlayerWeapon(playerid,24,150);
    SetPlayerInterior(playerid,0);
    SetPlayerColor(playerid,COR_AZTECAS);
}
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
   
    SendClientMessage(playerid,-1,"Vocк se suicidou.");
    SetPlayerHealth(playerid,0);
    return 1;
}
    return SendClientMessage(playerid,-1,"Este comando nгo existe.");
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
}
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#2

Preciso arrumar isso ajudem por favor '-'
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#3

Chega a setar a cor do time?

@edit
Espera seu tуpico pular de pagina antes de dar bump. Fazer o que vc acaba de fazer pode ser interpretado como spam ^^'
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#4

Eu acho que sim, vei.
Sabe por que ta acontecendo isso? '-'
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#5

Nгo, por isso to perguntando se ta setando a cor. Essa lуgica q vc usou ta dando um nу na minha cabeзa.
pawn Код:
if((classid >= 3) && (classid <= 4) && (classid >= 5))
    {
    time[playerid] = Grove;
    GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
    }
classeid й maior ou igual a 3 e classeid й menor ou igual a 4 e classid й maior ou igual a 5.

Como um numero inteiro vai ser ao mesmo tempo Maior que 3, menor que 4 e ao mesmo tempo maior que 5?

Acho que o q vc keria era:

pawn Код:
switch(classid)
{
    case 0,1,2:
    {
        time[playerid] = Grove;
        GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
    }
    case 3,4,5:
    {
        time[playerid] = Balas;
        GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
    }
    case 6,7,8:
    {
        time[playerid] = Vagos;
        GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
    }
    case 9,10,11:
    {
        time[playerid] = Aztecas;
        GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
    }
}
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#6

Й que segui um tutorial ai mais agora me toquei, que realmente estava errada estб "Logica".


pawn Код:
public OnPlayerRequestClass(playerid, classid)
{

    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
    SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

    switch(classid)
    {
    case 1,2,3:
    {
        time[playerid] = Grove;
        GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
    }
    case 4,5,6:
    {
        time[playerid] = Balas;
        GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
    }
    case 7,8,9:
    {
        time[playerid] = Vagos;
        GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
    }
    case 10,11,12:
    {
        time[playerid] = Aztecas;
        GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
    }
}
    return 1;
}
(deu certo as armas, apareceram).

Mais ocorre um erro, quando logo o boneco, cai morre duas vezes, atй ficar normal.
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#7

Irei testar o seu code para ver o que pode ser o problema.

@edit

Sua coordenada Y estб no lugar da X, a Z estб no lugar da Y e a rotaзгo foi inserida como Z.

Seu erro foi que no /save ao invez de vc pegar desta forma:
AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0);

Vocк pegou da maneira errada:
AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0);
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#8

troquei e deu atй certo, mais agora o interior nгo foi cetado (Fica branco)
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#9

Quote:
Originally Posted by Pedro Pawno
Посмотреть сообщение
troquei e deu atй certo, mais agora o interior nгo foi cetado (Fica branco)
Como isso? Poste o novo code..
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#10

pawn Код:
public OnGameModeInit()
{
    SetGameModeText("Gang War 1.0");
    AddPlayerClass(105,2495.3694,-1679.8727,13.3389,0.7725,0,0,0,0,0,0); // grove
    AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveІ
    AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveі
    //AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0); // Ballas
    AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0);
    AddPlayerClass(103,2001.8878,-1123.8340,26.5292,185.5156,0,0,0,0,0,0); // ballasІ
    AddPlayerClass(104,2001.1219,-1125.5065,25.6655,193.4744,0,0,0,0,0,0); // bal
    AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
    AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
    AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
    AddPlayerClass(114,1824.5248,-2007.3008,13.5544,179.0820,0,0,0,0,0,0); // az1
    AddPlayerClass(115,1825.0896,-2006.8801,13.5544,197.0525,0,0,0,0,0,0); // az2
    AddPlayerClass(116,1824.7240,-2012.3457,13.5544,181.5887,0,0,0,0,0,0); // az3
    return 1;
}
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