#include <a_samp>
new time[MAX_PLAYERS];
#define Aztecas 1
#define Grove 2
#define Vagos 3
#define Balas 4
#define COR_AZTECAS 0x0080FFFF
#define COR_BALAS 0xFF00FFFF
#define COR_GROVE 0x008040FF
#define COR_VAGOS 0xFFFF80FF
main()
{
print("\n----------------------------------");
print("Criado por Pedro.");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("Gang War 1.0");
AddPlayerClass(105,2495.3694,-1679.8727,13.3389,0.7725,0,0,0,0,0,0); // grove
AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveІ
AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveі
//ballas
AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0); // Ballas
AddPlayerClass(103,2001.8878,-1123.8340,26.5292,185.5156,0,0,0,0,0,0); // ballasІ
AddPlayerClass(104,2001.1219,-1125.5065,25.6655,193.4744,0,0,0,0,0,0); // bal
AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
AddPlayerClass(114,1824.5248,-2007.3008,13.5544,179.0820,0,0,0,0,0,0); // az1
AddPlayerClass(115,1825.0896,-2006.8801,13.5544,197.0525,0,0,0,0,0,0); // az2
AddPlayerClass(116,1824.7240,-2012.3457,13.5544,181.5887,0,0,0,0,0,0); // az3
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if((classid >= 3) && (classid <= 4) && (classid >= 5))
{
time[playerid] = Grove;
GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
}
if((classid >= 9) && (classid <= 10) && (classid >=11))
{
time[playerid] = Balas;
GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
if((classid >= 6) && (classid <= 7) && (classid >=8))
{
time[playerid] = Vagos;
GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
if((classid >= 12) && (classid <= 13) && (classid >=14))
{
time[playerid] = Aztecas;
GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(time[playerid] == Grove)
{
SetPlayerPos(playerid,-1673.9594,13.3405,199.2107);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COR_GROVE);
}
else if(time[playerid] == Balas)
{
SetPlayerPos(playerid,-1130.0865,25.9042,283.8380);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COR_BALAS);
}
else if(time[playerid] == Vagos)
{
SetPlayerPos(playerid,-1180.4711,25.2255,95.1075);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COR_VAGOS);
}
else if(time[playerid] == Aztecas)
{
SetPlayerPos(playerid,-2036.7678,13.3828,358.7382);
SetPlayerArmour(playerid,100);
GivePlayerWeapon(playerid,30,250);
GivePlayerWeapon(playerid,29,350);
GivePlayerWeapon(playerid,24,150);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid,COR_AZTECAS);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,-1,"Vocк se suicidou.");
SetPlayerHealth(playerid,0);
return 1;
}
return SendClientMessage(playerid,-1,"Este comando nгo existe.");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
}
if((classid >= 3) && (classid <= 4) && (classid >= 5))
{
time[playerid] = Grove;
GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
}
switch(classid)
{
case 0,1,2:
{
time[playerid] = Grove;
GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
}
case 3,4,5:
{
time[playerid] = Balas;
GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
case 6,7,8:
{
time[playerid] = Vagos;
GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
case 9,10,11:
{
time[playerid] = Aztecas;
GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
switch(classid)
{
case 1,2,3:
{
time[playerid] = Grove;
GameTextForPlayer(playerid,"~n~n~n~b Grove",4000,5);
}
case 4,5,6:
{
time[playerid] = Balas;
GameTextForPlayer(playerid,"~n~n~n~b Balas",4000,5);
}
case 7,8,9:
{
time[playerid] = Vagos;
GameTextForPlayer(playerid,"~n~n~n~b Vagos",4000,5);
}
case 10,11,12:
{
time[playerid] = Aztecas;
GameTextForPlayer(playerid,"~n~n~n~b Aztecas",4000,5);
}
}
return 1;
}
troquei e deu atй certo, mais agora o interior nгo foi cetado (Fica branco)
|
public OnGameModeInit()
{
SetGameModeText("Gang War 1.0");
AddPlayerClass(105,2495.3694,-1679.8727,13.3389,0.7725,0,0,0,0,0,0); // grove
AddPlayerClass(106,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveІ
AddPlayerClass(107,2495.5049,-1689.8768,14.7656,0.7725,0,0,0,0,0,0); // groveі
//AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0); // Ballas
AddPlayerClass(102,2001.2036,-1127.3104,25.4740,194.0445,0,0,0,0,0,0);
AddPlayerClass(103,2001.8878,-1123.8340,26.5292,185.5156,0,0,0,0,0,0); // ballasІ
AddPlayerClass(104,2001.1219,-1125.5065,25.6655,193.4744,0,0,0,0,0,0); // bal
AddPlayerClass(110,2807.8022,-1176.7153,25.3853,174.9875,0,0,0,0,0,0); // 8
AddPlayerClass(102,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 9
AddPlayerClass(103,1153.2631,-1180.9392,32.8187,87.8801,0,0,0,0,0,0); // 10
AddPlayerClass(114,1824.5248,-2007.3008,13.5544,179.0820,0,0,0,0,0,0); // az1
AddPlayerClass(115,1825.0896,-2006.8801,13.5544,197.0525,0,0,0,0,0,0); // az2
AddPlayerClass(116,1824.7240,-2012.3457,13.5544,181.5887,0,0,0,0,0,0); // az3
return 1;
}