Quote:
					Originally Posted by  the_chaoz
 
 
Can you send me the code please as I didn't have problems with this, in old versions areas Y axis was wrong but i never had crashes. 
 | 
 Heres a few codes i am using:
For the zone:
pawn Код:
new Z_DOCK;
Z_DOCK = GangZoneCreate(2228.381375, -2228.381375, 2866.962306, -2813.747228);
GangZoneShowForAll(Z_DOCK, 0x0098007C);
 (I did put those in different spots)
I also have a capture system.
For AreaCheck:
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
    {
        gTeam = GetPlayerTeam(i);
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2228.381375, -2228.381375, 2866.962306, -2813.747228))
            {
                if(EnteredArea3[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy3 == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy3 == 2 || gTeam == TEAM_GIGN && CapturedBy3 == 3 || gTeam == TEAM_IA && CapturedBy3 == 4 || gTeam == TEAM_JSDF && CapturedBy3 == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area is already controlled by your team!");
                        EnteredArea3[i] = 1;
                        return 0;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_DOCK, TeamColor(i));
                        EnteredArea3[i] = 1;
                        SendClientMessageToAll(COLOR_RED, "Ocean Docks is being taken over!");
                        T3[i] = SetTimer("TakeOver", 20000, 0);
                        return 0;
                    }
                }
            }
            else
            {
                KillTimer(T3[i]);
                EnteredArea3[i] = 0;
            }
        }
    }
 
For TakeOver:
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        gTeam = GetPlayerTeam(i);
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2228.381375, -2228.381375, 2866.962306, -2813.747228))
            {
                GangZoneStopFlashForAll(Z_DOCK);
                SetPlayerScore(i, GetPlayerScore(i) + 15);
                GangZoneHideForAll(Z_DOCK);
                PlayerInfo[i][Xp] += 15;
                GivePlayerMoney(i, 3500);
                SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");
                if(gTeam == TEAM_DELTA)
                {
                    GangZoneShowForAll(Z_DOCK, 0x0000FF7D);
                    SendClientMessageToAll(-1, "Delta Force has captured Ocean Docks!");
                    CapturedBy3 = 1;
                    return 0;
                }
                else if(gTeam == TEAM_SPETSNAZ)
                {
                    GangZoneShowForAll(Z_DOCK, 0xFF00008E);
                    SendClientMessageToAll(-1, "Spetsnaz has captured Ocean Docks!");
                    CapturedBy3 = 2;
                    return 0;
                }
                else if(gTeam == TEAM_GIGN)
                {
                    GangZoneShowForAll(Z_DOCK, 0x00FF007D);
                    SendClientMessageToAll(-1, "GIGN has captured Ocean Docks!");
                    CapturedBy3 = 3;
                    return 0;
                }
                else if(gTeam == TEAM_IA)
                {
                    GangZoneShowForAll(Z_DOCK, 0x00FFFF55);
                    SendClientMessageToAll(-1, "Italian Army has captured Ocean Docks!");
                    CapturedBy3 = 4;
                    return 0;
                }
                else if(gTeam == TEAM_JSDF)
                {
                    GangZoneShowForAll(Z_DOCK, 0xFF840055);
                    SendClientMessageToAll(-1, "Japan Self Defense Forces has captured Ocean Docks!");
                    CapturedBy3 = 5;
                }
            }
        }
    }