[Tool/Web/Other] My Releases
#1

Introduction
This topic is a place where I can list all of my releases, as I can't fit them all in my signature.

I mainly release libraries/includes to help people develop their scripts. I seldom make a script with the intention of releasing it, but rather tend to make them for myself (my own server) but because I'm such a lovely kind generous person I release them for everyone to use.

Libraries/Includes

» mGates
Easily create automatic (proximity triggered) gates with one function.

» Easy-to-use cuffing system. Attached cuff object offsets for ALL SKINS!
Easily cuff a player with ONE function. Includes attached cuff object offsets for ALL 300 skins.

» vFunc (Vehicle Functions)
This include does 4 things:
- Syncs random carcolors (-1)
- Allows the use of -1 (random color) in ChangeVehicleColor
- Adds GetVehicleColor
- Adds GetVehiclePaintjob

» Interior Enter/Exits (IEE)
Easily create interior entrances and exits with a single function, (yellow arrows at doors).

» Interactive clickable textdraw keypad
Create text-draw keypads that the player can interact with using their mouse. You set a 'key' and they must enter that key to 'pass' (calls a callback). Using new 0.3e clickable textdraws.

» SetPlayerCamera (without the HUD)
Sets the player's camera and removes the HUD using TogglePlayerSpectating (great for login/register/tutorial screens). Also supports interpolation.

» Disable Ammunation
Disables the ammunation NPC guy interior script thing. Plug-and-play. May have a bug though.

» 'G' bug fix
Fixes the bug where players can enter a vehicle as a passenger while it is moving by pressing G and running after it, resulting in them being teleported in a few seconds later.


FILTERSCRIPTS

» Aircraft Carrier Lifts
Enables the lifts on the Aircraft Carrier (in SF) to move up and down. It's a filterscript though so that sucks for implementing it in to your GM. Too simple for me to be bothered to convert to an inc however.


UN-SUPPORTED/DEPRECATED/BROKEN ETC.

» Dialog Buffer (dbuffer)
I made this a few times, but never got it working perfectly, and it still doesn't so I'm no longer 'supporting' it.
The basic idea was that if you show a dialog to a player while one is already open, it will show it after the current one is closed, and 'que' them. If anyone can fix it that'd be great, but I don't think it's useful enough tbh.


Please don't reply to this topic asking for help with any of the above scripts - post in the release topics.
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Messages In This Thread
My Releases - by MP2 - 04.07.2012, 22:40
Re: My Releases - by Kaperstone - 06.07.2012, 03:44
Re: My Releases - by Shadow_ - 06.07.2012, 11:45
Re: My Releases - by Niko_boy - 06.07.2012, 12:53
Re: My Releases - by Michael@Belgium - 06.07.2012, 13:48
Re: My Releases - by cJMaster_ - 06.07.2012, 15:50
Re: My Releases - by MP2 - 06.07.2012, 21:29
Re: My Releases - by Toreno - 07.07.2012, 00:11
Re: My Releases - by Lorenzo* - 08.07.2012, 16:08
Re: My Releases - by DaniceMcHarley - 10.05.2013, 08:26

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