My Releases -
MP2 - 04.07.2012
Introduction
This topic is a place where I can list all of my releases, as I can't fit them all in my signature.
I mainly release libraries/includes to help people develop their scripts. I seldom make a script with the intention of releasing it, but rather tend to make them for myself (my own server) but because I'm such a lovely kind generous person I release them for everyone to use.
Libraries/Includes
»
mGates
Easily create
automatic (proximity triggered) gates with
one function.
»
Easy-to-use cuffing system. Attached cuff object offsets for ALL SKINS!
Easily cuff a player with ONE function. Includes attached cuff object offsets for ALL 300 skins.
»
vFunc (Vehicle Functions)
This include does 4 things:
- Syncs random carcolors (-1)
- Allows the use of -1 (random color) in ChangeVehicleColor
- Adds GetVehicleColor
- Adds GetVehiclePaintjob
»
Interior Enter/Exits (IEE)
Easily create interior entrances and exits with a single function, (yellow arrows at doors).
»
Interactive clickable textdraw keypad
Create text-draw keypads that the player can interact with using their mouse. You set a 'key' and they must enter that key to 'pass' (calls a callback). Using new 0.3e clickable textdraws.
»
SetPlayerCamera (without the HUD)
Sets the player's camera and removes the HUD using TogglePlayerSpectating (great for login/register/tutorial screens). Also supports interpolation.
»
Disable Ammunation
Disables the ammunation NPC guy interior script thing. Plug-and-play. May have a bug though.
»
'G' bug fix
Fixes the bug where players can enter a vehicle as a passenger while it is moving by pressing G and running after it, resulting in them being teleported in a few seconds later.
FILTERSCRIPTS
»
Aircraft Carrier Lifts
Enables the lifts on the Aircraft Carrier (in SF) to move up and down. It's a filterscript though so that sucks for implementing it in to your GM. Too simple for me to be bothered to convert to an inc however.
UN-SUPPORTED/DEPRECATED/BROKEN ETC.
»
Dialog Buffer (dbuffer)
I made this a few times, but never got it working perfectly, and it still doesn't so I'm no longer 'supporting' it.
The basic idea was that if you show a dialog to a player while one is already open, it will show it after the current one is closed, and 'que' them. If anyone can fix it that'd be great, but I don't think it's useful enough tbh.
Please don't reply to this topic asking for help with any of the above scripts - post in the release topics.
Re: My Releases -
Kaperstone - 06.07.2012
Not many,but at-least released some.
GL in the future.
Re: My Releases -
Shadow_ - 06.07.2012
Seems to me like he has 10 more releases than you
Re: My Releases -
Niko_boy - 06.07.2012
Surely howmuch releases u did doesnt matter , what matetr is they are great
Re: My Releases -
Michael@Belgium - 06.07.2012
Quote:
Originally Posted by Shadow_
Seems to me like he has 10 more releases than you 
|
Better 1 good release than 10 bad releases.
Re: My Releases -
cJMaster_ - 06.07.2012
Not Bad
Re: My Releases -
MP2 - 06.07.2012
Quote:
Originally Posted by xkirill
Not many,but at-least released some.
GL in the future.
|
I agree with what every other reply in this topic says. In my opinion all my includes serve a PRACTICAL purpose - i.e. they are USEFUL. That's why I make them and that's why I release them. It doesn't matter if I've released ten or one hundred and ten. If you read my first post I make them for myself then release them if I want - I have about 5 libraries that I haven't released (which are pretty small anyway) and I haven't been making any recently.
I'm currently working on a server though so expect more soon.
Re: My Releases -
Toreno - 07.07.2012
Nine releases are enough to make a thread like this. Also, these are NOT stupid releases but useful ones. Great job and awesome releases, MP2!
Re: My Releases -
Lorenzo* - 08.07.2012
these are great, good work..
Re: My Releases -
Beckett - 10.05.2013
Great,nice work!