pawn Code:
#define Time1 (1)
#define Time2 (2)
new Time[MAX_PLAYERS char];
//OnPlayerRequestClass
switch(classid)
{
case 0://skin 1 = 1° AddPlayerClass
{
Time{playerid} = Time1;
}
case 1:
{
Time{playerid} = Time2;
}
//.....
}
//OnPlayerSpawn
if(Time{playerid} == Time1)
{
SetPlayerPos(/*parametros*/);
}
if(Time{playerid} == Time2)
{
SetPlayerPos(/*parametros*/);
}