Mapping Help
#1

Hey, I just finished creating a Mapping (I'm a Beginner) And Don't know how to Convert it into my Server, If you could help It'd be Awesome, Thanks :).
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#2

Btw, I'm using SA-MP: Map Constructer, Just probably should put that out there
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#3

I would also like to know this, Anyone know?
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#4

Use this:

http://convertffs.com/

when you compiled the MTA to objects from this site, you get an output with CreateObject(); blahblah

Copy all those stuff and put it in your gamemode under: public onGameModeInit() {;}

like this:

PHP код:
public OnGameModeInit() 
{
CreateObject(modelidFloat:XFloat:YFloat:ZFloat:rXFloat:rYFloat:rZFloat:DrawDistance);
CreateObject(modelidFloat:XFloat:YFloat:ZFloat:rXFloat:rYFloat:rZFloat:DrawDistance);
CreateObject(modelidFloat:XFloat:YFloat:ZFloat:rXFloat:rYFloat:rZFloat:DrawDistance);
CreateObject(modelidFloat:XFloat:YFloat:ZFloat:rXFloat:rYFloat:rZFloat:DrawDistance);

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#5

Ok, Gingster they said that they're using SA:MP Map Construction:

- When you hit 'Show Code' and click 'Export on SA:MP Map Construction, it compiles it into a .pwn Right?
- I don't know, But I'm sure you should be abled to just copy and paste the code into your Gamemodes, .pwn

But actually, I don't have a single clue how to do this, just thought I'd see if I did!
Lol.. Sorry if I'm wrong.
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#6

Check this and see if it helps im sure it says something about samp map construction in it.

https://sampforum.blast.hk/showthread.php?tid=276499
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#7

Hey, Thanks for all the Replys but A. Gingster I'm using SA:MP Map Constructer :P, B. Swiss I did that but when I went IG it didn't do anything, went back on the SA:MP Map Constructer and it was there? I thought that was a bit Weird, and C. Arathin I don't think that'll work because theres no code in my Script like that Before :L.
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#8

Just show to code and copy paste into server just rember removed objects must be placed in onplayerconnect
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#9

Check it on the *******, you'll find all what you need
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#10

click on Show Code

go to your server script > search for "OnGameModeInIt" and under it, put the CreateObject code, NOT the RemoveBuildingForPlayer code, >now search for "OnPlayerConnect" and under it, put the RemoveBuildingForPlayer code, and compile it

you're done
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