How to make anti-spawn protection to stop if a player shoots.
#1

I have an Anti-Spawn kill protection ready with everything I like. But I need to be able to stop it if the player shoots a bullet from his gun.
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#2

There is alot of tutorials about this thing,****** One.
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#3

the exemple usage talk about that

wiki.sa-mp.com/wiki/SetTimerEx
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#4

Can't understand whether wiki is talking about time or guns...
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#5

https://sampforum.blast.hk/showthread.php?tid=137642
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#6

OnPlayerWeaponShot
Check if the player has anti-spawnkill, and if he does, disable it.

Why don't you people understand that he already has a spawnkill system, he only wants to add something to it.
Quote:
Originally Posted by iAssassin
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I have an Anti-Spawn kill protection ready with everything I like. But I need to be able to stop it if the player shoots a bullet from his gun.
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#7

Thanks Stinged... I finally added it..


hmm @stinged ...
I got some problems about how should it be... Can you give me an example ?? I mean

public OnPlayerWeaponShot

(What do I do here... I am still learning about codes)
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#8

Hmm guys. Just tell me the whole line after: public OnPlayerWeaponShot
how can I check that he has anti-spawn kill and if true to disable?
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#9

Cmon, one little help please... I don't bite
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#10

show us your anti spawn kill code first.
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