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Is it windows or linux? (where the server is on)
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I had the same bug on Windows.
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The internal tickcount overflows after a little more than 24 days of continuous operation. This isn't necessarily a bug per se but more of a side effect caused by the limit of 32-bit integers. You should probably just resort to restarting the server every week or every two weeks. And I mean the actual physical server, not just the SA-MP server process.
If possible, plan it at a time when no or few players are online. Something like 07:00 UTC on Tuesdays: 00:00 west coast US, 02:00 east coast US, 08:00 mainland Europe, 14:00 central Asia, 17:00 Australia. Might not be an ideal time for the latter but you can't please everyone. You can shift those times around depending on where the majority of your players is from.