Bug with camera, which attached to object. -
Slava[LSW] - 01.04.2017
Hello.
I found a bug with camera, which attached to object:
While camera is attached to object, GTA throws me to "Loading" bug.
BUT! To see it, the server (Server, not gamemode) should not be restarted within 14+ days.
Video:
click
Script for testing:
click
Respuesta: Bug with camera, which attached to object. -
iSanchez - 11.04.2017
Quote:
Originally Posted by Slava[LSW]
To see it, the server (Server, not gamemode) should not be restarted within 14+ days.
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so.. this happens only if the server has +14 days uptime? o.o
Re: Bug with camera, which attached to object. -
Slava[LSW] - 13.04.2017
Yes.
Respuesta: Bug with camera, which attached to object. -
iSanchez - 14.04.2017
Is it windows or linux? (where the server is on)
Re: Bug with camera, which attached to object. -
Slava[LSW] - 14.04.2017
Linux, Debian 8
Re: Bug with camera, which attached to object. -
OwlIT - 14.04.2017
I had the same bug on Windows.
Re: Bug with camera, which attached to object. -
Freaksken - 14.04.2017
Could be related to
this.
Re: Bug with camera, which attached to object. -
Vince - 14.04.2017
The internal tickcount overflows after a little more than 24 days of continuous operation. This isn't necessarily a bug per se but more of a side effect caused by the limit of 32-bit integers. You should probably just resort to restarting the server every week or every two weeks. And I mean the actual physical server, not just the SA-MP server process.
If possible, plan it at a time when no or few players are online. Something like 07:00 UTC on Tuesdays: 00:00 west coast US, 02:00 east coast US, 08:00 mainland Europe, 14:00 central Asia, 17:00 Australia. Might not be an ideal time for the latter but you can't please everyone. You can shift those times around depending on where the majority of your players is from.
Re: Bug with camera, which attached to object. -
Dignity - 15.04.2017
Quote:
Originally Posted by Vince
Might not be an ideal time for the latter but you can't please everyone..
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Tbh, I'm sure that people would rather have 15 min of downtime instead of a bugged feature 24/7 :P