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Just wondering how many australians are out there that play samp? Want to know if it's worth opening up an aussie server or not. So just comment if your aussie
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http://forum.sa-mp.com/forumdisplay.php?f=70 try the tutorials, this is why people make them
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Vlad64 also made the same mistake..
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Yeah use Private200's code. Except he made a mistake that ill fix :P pawn Код: // On top of the script new CommandWaiting[MAX_PLAYERS];// On the commandCOMMAND:armour(playerid, params[]){    Â...
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bit on the tired side so try to make sense out of what im going to try to tell you.. Ok so make a new variable thing for the players like your other one that also saves. Код: PlayerInfo[playerid]...
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nothing wrong with that line from what i can see. You got it defined properly?
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have you got accinfo defined? Also what line is 183
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simple under onplayerdeath put if(Duty[killerid] == 1) return 1;
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Quote: Originally Posted by thegreathom I do one for you but with sendclientmessage, if you don't like it with sendclientmessage just reply to the thread and I can make one for you, but wi...
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Quote: Originally Posted by ****** For reference, you can't have a single variable store the handles for multiple timers like in the first post. It's a vote variable. Only one vote can ...
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You could try code it with OnVehicleDamageStatusUpdate. Like when a players vehicle gets damaged, store the closests players id, then on vehicle death the last id stored for who damaged that vehicle ...
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Anyone know where the best location to put a server up would be?
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Quote: CMD:rules(playerid) { SendClientMessage(playerid -1,"Do not use any hacks or Cleo mods") SendClientMessage(playerid -1,"Breaking this rule will result in a Warn/Kick/Ban")...
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was that line apart of your script or did you just throw it in there? just do a search threw your code to see what you find 'Ctrl+F' "aDB"
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vote1 is the function i want to be called by the timer. If the timer can call multiple functions how do i clarify what function i want it to call if i kill it? Anyways fixed. Thanks for trying to hel...
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yeah i wish it were that simple, The timer calls multiple functions. Lets say a player /votes, in the command for the player voting i check to see if more than half the online players have voted yes ...
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Ok, so i have a timer for voting, i want it so that if that the vote has been favored before the timer actually comes to it's end that it ends and calls the function. what i basically got Код: n...
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Dont change shit Код: public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 2) { if(response) { switch(listitem) { case 0: { Se...
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