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https://www.gtamodding.com/wiki/Coll...ion_and_Limits "Meshes are limited to dimensions of +/- 255.99 units on each axis."
343
Download should work if you are alt-tabbed, noone would like to watch 15min download. Compression and bulk download is needed.
835
http://forum.sa-mp.com/showpost.php?...0&postcount=51
607
Create .txd file with TXD Workshop, use same texture filename as you used in Blender.
443
That's collision size problem (it's smaller than object).
821
Search before posting? http://forum.sa-mp.com/showthread.ph...88#post3950788
363
Quote: Originally Posted by RoboN1X I don't think UV Animation is equal to Model Animation? Model animation requires ifp file, and when it's animated, the collision stays static. Yes, ...
682
You have too many big objects loaded at once.
493
Have you added collision for objects?
493
http://forum.sa-mp.com/showthread.ph...69#post3950269
363
Quote: Originally Posted by oSAINTo So, basically this could allow for the idea of creating an entire map into one object or a few objects and allowing for a brand new map. https://www....
831
There should be option for bulk compressed download. It will speedup the process and save bandwidth.
12,476
You are doing it in wrong way, first you are starting timers under OnGameModeInit for every connected player (if(IsPlayerConnected(id))), at that point noone is connected. SetTimer("Unfreeze", 120000,...
146
pawn Код: new string[248];format(string, sizeof(string), ""COL_GREEN"[VOZILO NA PRODAJU]\nIme vozila: "COL_WHITE"%s \n"COL_GREEN"Stanje: "COL_WHITE"Novo \n"COL_GREEN"Cijena:"COL_WHITE"%d", Vehicle...
178
That block of code should go under https://sampwiki.blast.hk/wiki/OnPlayerCommandText
286
Use Crashdetect plugin, and compile your gamemode with -d3 params for detailed debug information. It will show you warnings/errors which are blocking command from being executed. https://sampforum.bla...
164
We can't help you without your FS code.
164