Posts: 79
Threads: 3
Joined: Oct 2012
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Check a return value of public OnVehicleDeath, for check spawn-vehicle hack.
1 - allow car spawn
0 - disallow car spawn
Posts: 23
Threads: 1
Joined: Mar 2012
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- being able to check if a player is currently writing a message in the chatbox (even displaying it with an icon like the afk one)
Posts: 44
Threads: 4
Joined: Nov 2010
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- The ability to replace/add vehicle models and textures.
- Server side vehicle handling and weapons.
Fulfill these two and SAMP will be set for life.
Posts: 1,290
Threads: 69
Joined: Dec 2006
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If my garage suggestion is not possible, or is too much to do, please close bomb shops. They aren't synced, and aren't likely to ever be synced, and they cause problems with vehicle sync. Blocking them with objects isn't really ideal.
Posts: 18
Threads: 3
Joined: Feb 2016
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I think developer could also add CEF,it will changes SA-MP a lot.
Posts: 3,004
Threads: 12
Joined: May 2011
Quote:
Originally Posted by Cypress
Movable dialogs by toggling, a DIALOG_STYLE_POPUP_BOX with a hidden caption and buttons as well as setting custom position on screen and maybe rounded corners for a better look.
Код:
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_POPUP_BOX, "", x, y, z, time, "You are connected to the server", "", "");
Where time is in seconds to hide the popup box or any other dialog, later on.
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Sounds like something achievable with textdraws. (except the "move dialog" part)
Posts: 2,938
Threads: 162
Joined: May 2010
- CULLZONE manipulation.
- Per Player Pickups.
- Resolution getting.
- GetPlayerSkillLevel(playerid, skill);
- GetPlayerSirenState(playerid);
- Float:GetPlayerZAim(playerid);
- Float:GetObjectDrawDistance(objectid);
- SetObjectMoveSpeed(objectid, Float:fSpeed);
- Float:GetObjectMoveSpeed(objectid);
- GetObjectTarget(objectid, &Float:fX, &Float:fY, &Float:fZ);
- GetObjectAttachedData(objectid, &attached_vehicleid, &attached_objectid, &attached_playerid);
- GetObjectAttachedOffset(objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- IsObjectMaterialSlotUsed(objectid, materialindex); // Return values: 1 = material, 2 = material text
- GetObjectMaterial(objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcoor);
- GetObjectMaterialText(objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
- IsObjectNoCameraCol(objectid);
- GetVehicleColor(vehicleid, &color1, &color2);
- GetVehiclePaintjob(vehicleid);
- GetVehicleInterior(vehicleid);
- GetVehicleNumberPlate(vehicleid, plate[], len = sizeof(plate));
- GetPickupModel(pickupid);
GetPickupModel would save us so much data...
Posts: 157
Threads: 11
Joined: Jun 2014
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Would be also nice to get a new function which toggles off the object sound for a player. [DisableObjectSound]
Context: Say you retextured a metallic door to a wooden one, or vice versa - when you step over it or shoot it, it will respond with its appropriate sound, which in that specific context it will sound ugly and confusing. It would be great to be able to disable object sounds as it would make mapping and object customizations better.
Posts: 173
Threads: 39
Joined: Dec 2010
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OnPlayerEnterMenu (ESC) - AFK
We need perfect one like this!