05.09.2009, 15:56
Hi.
ENGLISH:
When the player is switching classes he can press the fire key to switch the textdraw on his screen. Although, when he clicks the fire button nothing happens. Please help!
SPANISH:
Cuando el jugador estб cambiando las clases se puede pulsar la tecla de disparo para cambiar el TextDraw en su pantalla. Aunque, cuando se hace clic en el botуn de disparo ocurre nada. Por favor ayuda!
GERMAN:
Wenn der Player wechseln Klassen, die er kann das Feuer der Schlьssel zur textdraw auf seinem Bildschirm-Schalter drьcken. Obwohl, wenn er das Feuer Button klickt nichts passiert. Please help!
RUSSIAN:
Когда игрок переходит классах он может нажать огонь ключевым для переключения textdraw на его экране. Хотя, когда он нажимает на кнопку выстрела ничего не происходит. Пожалуйста, помогите!
CODE:
And yes this is under public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
Please help me and tell me why it doesnt work!
ENGLISH:
When the player is switching classes he can press the fire key to switch the textdraw on his screen. Although, when he clicks the fire button nothing happens. Please help!
SPANISH:
Cuando el jugador estб cambiando las clases se puede pulsar la tecla de disparo para cambiar el TextDraw en su pantalla. Aunque, cuando se hace clic en el botуn de disparo ocurre nada. Por favor ayuda!
GERMAN:
Wenn der Player wechseln Klassen, die er kann das Feuer der Schlьssel zur textdraw auf seinem Bildschirm-Schalter drьcken. Obwohl, wenn er das Feuer Button klickt nichts passiert. Please help!
RUSSIAN:
Когда игрок переходит классах он может нажать огонь ключевым для переключения textdraw на его экране. Хотя, когда он нажимает на кнопку выстрела ничего не происходит. Пожалуйста, помогите!
CODE:
pawn Код:
else if(newkeys && KEY_FIRE)
{
if(pSpawned[playerid] == 0)
{
SpawnPointText[playerid]++;
if(SpawnPointText[playerid] == 12)
{
SpawnPointText[playerid] = 0;
}
if(SpawnPointText[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawShowForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 2)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawShowForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 3)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawShowForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 4)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawShowForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 5)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawShowForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 6)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawShowForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 7)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawShowForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 8)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawShowForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 9)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawShowForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 10)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawShowForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 11)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawShowForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 12)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawShowForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
SpawnPointText[playerid] = 0;
}
}
return 1;
}
Please help me and tell me why it doesnt work!