Hi.
When the player is switching classes he can press the fire key to switch the textdraw on his screen. Although, when he clicks the fire button nothing happens. Please help!
Cuando el jugador estб cambiando las clases se puede pulsar la tecla de disparo para cambiar el TextDraw en su pantalla. Aunque, cuando se hace clic en el botуn de disparo ocurre nada. Por favor ayuda!
Wenn der Player wechseln Klassen, die er kann das Feuer der Schlьssel zur textdraw auf seinem Bildschirm-Schalter drьcken. Obwohl, wenn er das Feuer Button klickt nichts passiert. Please help!
Когда игрок переходит классах он может нажать огонь ключевым для переключения textdraw на его экране. Хотя, когда он нажимает на кнопку выстрела ничего не происходит. Пожалуйста, помогите!
pawn Код:
else if(newkeys && KEY_FIRE)
{
if(pSpawned[playerid] == 0)
{
SpawnPointText[playerid]++;
if(SpawnPointText[playerid] == 12)
{
SpawnPointText[playerid] = 0;
}
if(SpawnPointText[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawShowForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 2)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawShowForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 3)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawShowForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 4)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawShowForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 5)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawShowForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 6)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawShowForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 7)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawShowForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 8)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawShowForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 9)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawShowForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 10)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawShowForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 11)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawShowForPlayer(playerid, Text:DamText);
TextDrawHideForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
}
if(SpawnPointText[playerid] == 12)
{
TextDrawHideForPlayer(playerid, Text:Regular);
TextDrawHideForPlayer(playerid, Text:NTownText);
TextDrawHideForPlayer(playerid, Text:WTownText);
TextDrawHideForPlayer(playerid, Text:ResturantText);
TextDrawHideForPlayer(playerid, Text:AirfieldText);
TextDrawHideForPlayer(playerid, Text:OilText);
TextDrawHideForPlayer(playerid, Text:Area69Text);
TextDrawHideForPlayer(playerid, Text:GasStationText);
TextDrawHideForPlayer(playerid, Text:OilStationText);
TextDrawHideForPlayer(playerid, Text:TrainRefuelText);
TextDrawHideForPlayer(playerid, Text:DamText);
TextDrawShowForPlayer(playerid, Text:OldTownText);
TextDrawHideForPlayer(playerid, Text:EarText);
SpawnPointText[playerid] = 0;
}
}
return 1;
}
And yes this is under public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
Next time post only english.
Its a english forum.