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Where to place a textdraw in filterscript, where it actually will show?
ps. @ connect doesn't show.
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You define the textdraw outside the callback (and modify it usually), and use ShowTextdrawForPlayer(whatever) inside the OnplayerConnect or w/e else callback.
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in this case: i made textdraw at Connect callback, because it uses playerid integer.
And use the function TextDrawShowForPlayer inside OnPlayerSpawn, but i do not see the textdraw...?
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show me example, cuz i think you are talking confusing....
Listen.
if i do:
new Text:Check;
i can't make it new Text:Check[MAX_PLAYERS]; through a callback....?
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What's so hard to understand?
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TextDrawShowForPlayer @ OnPlayerConnect in an FilterScript? Wasn't that bugged?
For that respawn thingy, i use a simple variable, FirstSpawn.
It is 1; when i connect, and it checks, if it is 1; it will show the textdraw @ spawn and become 0;