Textdraw in filterscript - Printable Version
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Textdraw in filterscript -
Rks25 - 04.05.2009
Where to place a textdraw in filterscript, where it actually will show?
ps. @ connect doesn't show.
Re: Textdraw in filterscript -
Weirdosport - 04.05.2009
You define the textdraw outside the callback (and modify it usually), and use ShowTextdrawForPlayer(whatever) inside the OnplayerConnect or w/e else callback.
Re: Textdraw in filterscript -
Rks25 - 04.05.2009
in this case: i made textdraw at Connect callback, because it uses playerid integer.
And use the function TextDrawShowForPlayer inside OnPlayerSpawn, but i do not see the textdraw...?
Re: Textdraw in filterscript -
Weirdosport - 04.05.2009
Make the textdraw outside the callback, then when they connect use TextdrawSetString to change the text to include their playerid, then do showtextdrawforplayer.
https://sampwiki.blast.hk/wiki/TextDrawSetString
Re: Textdraw in filterscript -
Rks25 - 04.05.2009
show me example, cuz i think you are talking confusing....
Listen.
if i do:
new Text:Check;
i can't make it new Text:Check[MAX_PLAYERS]; through a callback....?
Re: Textdraw in filterscript -
Rks25 - 04.05.2009
need to know this asap.
Re: Textdraw in filterscript -
MenaceX^ - 05.05.2009
What's so hard to understand?
Re: Textdraw in filterscript -
Rks25 - 05.05.2009
i did not. so i need to do this?
create at Init();
set string at Connect();
show at Spawn();
Re: Textdraw in filterscript -
Think - 05.05.2009
Quote:
Originally Posted by RKS_
i did not. so i need to do this?
create at Init();
set string at Connect();
show at Spawn(); 
|
you can show the textdraw @ connect too if you want, because if you show it at spawn i dunno what happends after the person respawned like 1000 times.
Re: Textdraw in filterscript -
Rks25 - 05.05.2009
TextDrawShowForPlayer @ OnPlayerConnect in an FilterScript? Wasn't that bugged?
For that respawn thingy, i use a simple variable, FirstSpawn.
It is 1; when i connect, and it checks, if it is 1; it will show the textdraw @ spawn and become 0;