doesnt really make sence.....
#1

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   
    if (newkeys & KEY_FIRE)
    {
        TextDrawHideForPlayer(playerid,BankTD0);
        TextDrawHideForPlayer(playerid,BankTD1);
        TextDrawHideForPlayer(playerid,BankTD2);
        TextDrawHideForPlayer(playerid,BankTD3);
        TextDrawHideForPlayer(playerid,MySkill0);
        TextDrawHideForPlayer(playerid,MySkill1);
        TextDrawHideForPlayer(playerid,MySkill2);
        TextDrawHideForPlayer(playerid,cmdmneu0);
        TextDrawHideForPlayer(playerid,cmdmneu1);
        TextDrawHideForPlayer(playerid,cmdmneu2);
        TextDrawHideForPlayer(playerid,SelSkill0);
        TextDrawHideForPlayer(playerid,SelSkill1);
        TextDrawHideForPlayer(playerid,SelSkill2);
        TextDrawHideForPlayer(playerid,DeliveryPickup0[playerid]);
        TextDrawHideForPlayer(playerid,DeliveryPickup1[playerid]);
        TextDrawHideForPlayer(playerid,DeliveryPickup2[playerid]);
        TextDrawHideForPlayer(playerid,Rapist0);
        TextDrawHideForPlayer(playerid,Rapist1);
        TextDrawHideForPlayer(playerid,Rapist2);
        TextDrawHideForPlayer(playerid,DrugDel0);
        TextDrawHideForPlayer(playerid,DrugDel1);
        TextDrawHideForPlayer(playerid,DrugDel2);
        TextDrawHideForPlayer(playerid,WeapDel0);
        TextDrawHideForPlayer(playerid,WeapDel1);
        TextDrawHideForPlayer(playerid,WeapDel2);
        TextDrawHideForPlayer(playerid,Hitman0);
        TextDrawHideForPlayer(playerid,Hitman1);
        TextDrawHideForPlayer(playerid,Hitman2);
        TextDrawHideForPlayer(playerid,Kidnap0);
        TextDrawHideForPlayer(playerid,Kidnap1);
        TextDrawHideForPlayer(playerid,Kidnap2);
        TextDrawHideForPlayer(playerid,CasRob0);
        TextDrawHideForPlayer(playerid,CasRob1);
        TextDrawHideForPlayer(playerid,CasRob2);
        TextDrawHideForPlayer(playerid,apmenu0);
        TextDrawHideForPlayer(playerid,apmenu1);
        TextDrawHideForPlayer(playerid,apmenu2);
        TextDrawHideForPlayer(playerid,apmenu3);
        TextDrawHideForPlayer(playerid,atele0);
        TextDrawHideForPlayer(playerid,atele1);
        TextDrawHideForPlayer(playerid,atele2);
       
        enableCmd[playerid] = 0;
    }
}
it hides text draws that i didn't even put in there to hide...... why the heck is that happening?
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#2

BUMP: Anyone PLEASE!
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#3

Many textdraws at same time is bad. What is your max players ?
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#4

Textdraw ID's get confused sometimes
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#5

erm.... yah i like lots of text draws, for menus and such.... what should i do?

maybe an enum and indexed?

pawn Код:
enum Textdraws
{
td1,
td2,
td3,
td4,
}

New TextDrawInfo[MAX_TEXTDRAWS][TextDraws];
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#6

How many textdraw do you have?
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#7

51 total text draws make me feel all fuzzy inside....

well i gtg get to bed ill try to solve it tomorrow...
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#8

Maybe since your hiding the text draw every time you press the fire key. Trying to hide text draws that aren't shown most likely is the problem.
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