doesnt really make sence..... - Printable Version
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+---- Thread: doesnt really make sence..... (
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doesnt really make sence..... -
StrickenKid - 03.04.2009
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys & KEY_FIRE)
{
TextDrawHideForPlayer(playerid,BankTD0);
TextDrawHideForPlayer(playerid,BankTD1);
TextDrawHideForPlayer(playerid,BankTD2);
TextDrawHideForPlayer(playerid,BankTD3);
TextDrawHideForPlayer(playerid,MySkill0);
TextDrawHideForPlayer(playerid,MySkill1);
TextDrawHideForPlayer(playerid,MySkill2);
TextDrawHideForPlayer(playerid,cmdmneu0);
TextDrawHideForPlayer(playerid,cmdmneu1);
TextDrawHideForPlayer(playerid,cmdmneu2);
TextDrawHideForPlayer(playerid,SelSkill0);
TextDrawHideForPlayer(playerid,SelSkill1);
TextDrawHideForPlayer(playerid,SelSkill2);
TextDrawHideForPlayer(playerid,DeliveryPickup0[playerid]);
TextDrawHideForPlayer(playerid,DeliveryPickup1[playerid]);
TextDrawHideForPlayer(playerid,DeliveryPickup2[playerid]);
TextDrawHideForPlayer(playerid,Rapist0);
TextDrawHideForPlayer(playerid,Rapist1);
TextDrawHideForPlayer(playerid,Rapist2);
TextDrawHideForPlayer(playerid,DrugDel0);
TextDrawHideForPlayer(playerid,DrugDel1);
TextDrawHideForPlayer(playerid,DrugDel2);
TextDrawHideForPlayer(playerid,WeapDel0);
TextDrawHideForPlayer(playerid,WeapDel1);
TextDrawHideForPlayer(playerid,WeapDel2);
TextDrawHideForPlayer(playerid,Hitman0);
TextDrawHideForPlayer(playerid,Hitman1);
TextDrawHideForPlayer(playerid,Hitman2);
TextDrawHideForPlayer(playerid,Kidnap0);
TextDrawHideForPlayer(playerid,Kidnap1);
TextDrawHideForPlayer(playerid,Kidnap2);
TextDrawHideForPlayer(playerid,CasRob0);
TextDrawHideForPlayer(playerid,CasRob1);
TextDrawHideForPlayer(playerid,CasRob2);
TextDrawHideForPlayer(playerid,apmenu0);
TextDrawHideForPlayer(playerid,apmenu1);
TextDrawHideForPlayer(playerid,apmenu2);
TextDrawHideForPlayer(playerid,apmenu3);
TextDrawHideForPlayer(playerid,atele0);
TextDrawHideForPlayer(playerid,atele1);
TextDrawHideForPlayer(playerid,atele2);
enableCmd[playerid] = 0;
}
}
it hides text draws that i didn't even put in there to hide...... why the heck is that happening

?
Re: doesnt really make sence..... -
StrickenKid - 03.04.2009
BUMP: Anyone PLEASE!
Re: doesnt really make sence..... -
Nubotron - 03.04.2009
Many textdraws at same time is bad. What is your max players ?
Re: doesnt really make sence..... -
Mikep - 03.04.2009
Textdraw ID's get confused sometimes
Re: doesnt really make sence..... -
StrickenKid - 03.04.2009
erm.... yah i like lots of text draws, for menus and such.... what should i do?
maybe an enum and indexed?
pawn Код:
enum Textdraws
{
td1,
td2,
td3,
td4,
}
New TextDrawInfo[MAX_TEXTDRAWS][TextDraws];
Re: doesnt really make sence..... -
Mikep - 03.04.2009
How many textdraw do you have?
Re: doesnt really make sence..... -
StrickenKid - 03.04.2009
51 total

text draws make me feel all fuzzy inside....
well i gtg get to bed ill try to solve it tomorrow...
Re: doesnt really make sence..... -
On_Top_Non_Stop - 03.04.2009
Maybe since your hiding the text draw every time you press the fire key. Trying to hide text draws that aren't shown most likely is the problem.