[Map] [MAP] Cityhall with helipad and parking area for Roleplay server
#1

Link for video: https://*********/_AxWfSw5UGo


Code:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
CreateObject(10377, 1482.65515, -1803.20068, 29.54340,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1399.16846, -1856.03259, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.07397, -1748.73450, 13.10440,   0.00000, 0.00000, 270.00000);
CreateObject(1653, 1399.06677, -1761.55237, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.06677, -1774.41089, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13501, -1787.24927, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.11646, -1800.07495, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13464, -1812.88696, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.14868, -1825.69104, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13501, -1838.42761, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.17493, -1851.23425, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, -1862.34607, 13.10440, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1405.60681, -1862.43298, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1418.44580, -1862.40771, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1431.28076, -1862.45044, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1456.88184, -1862.50269, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1405.62659, -1841.52173, 13.10440,   0.00000, 0.00000, -0.08000);
CreateObject(1653, 1514.67810, -1862.28857, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1540.25500, -1862.29468, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1527.48145, -1862.29199, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1493.87488, -1862.30017, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1501.88855, -1862.30664, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(8406, 1472.80579, -1862.57874, 17.20440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1444.07825, -1862.47705, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1553.01440, -1862.35156, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1559.45007, -1855.95471, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.48120, -1843.12256, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1508.21179, -1748.73828, 13.10440,   0.00000, 0.00000, 270.00000);
CreateObject(1653, 1553.09277, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1540.18958, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1527.36047, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1514.47864, -1841.51501, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1501.66626, -1841.52551, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1488.85303, -1841.55273, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1476.04663, -1841.54858, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1463.25317, -1841.55847, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1450.43750, -1841.52173, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1437.65637, -1841.50623, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1424.83862, -1841.50610, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1412.00854, -1841.51526, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1559.46887, -1830.31934, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.47021, -1817.51038, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.45837, -1804.71558, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.43884, -1791.90344, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.42493, -1779.10938, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.41333, -1766.30847, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.40491, -1753.50720, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.43750, -1748.70337, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1552.98804, -1742.26721, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1540.19312, -1742.27405, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1527.38733, -1742.29089, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1514.59094, -1742.28857, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1454.56018, -1748.86487, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1406.55115, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1419.37354, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1432.18616, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1444.97314, -1742.45227, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1448.17334, -1742.44873, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(3666, 1399.61072, -1742.48499, 13.04160,   0.00000, 0.00000, 0.00000);
CreateObject(3666, 1508.12561, -1755.77710, 13.04160,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1515.58679, -1850.59119, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1553.59314, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1543.70166, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1535.10083, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1525.51318, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1469.00647, -1862.53198, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1481.71887, -1862.54578, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1471.67322, -1862.51660, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1424.84192, -1850.58923, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1405.51367, -1850.56506, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1414.86841, -1850.56506, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1502.94775, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1459.72266, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1469.96155, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1479.22632, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1489.35669, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1498.92261, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(16375, 1572.68860, -1804.20447, 12.60150,   0.00000, 0.00000, 0.00000);
CreateObject(16375, 1433.23621, -1804.20447, 12.58260,   0.00000, 0.00000, 0.00000);
CreateObject(1318, 1482.76404, -1784.61353, 14.54560,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1452.09216, -1862.50073, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(3666, 1454.42310, -1755.78259, 13.04160,   0.00000, 0.00000, 0.00000);
pwn file
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#2

It looks good.
But use [ code ] [/ code ] to put RemoveBuildingForPlayer and CreateObject so that ppl don't have to scroll the half of the page to get to the end.
Reply
#3

Nice but simple.
Reply
#4

It looks great, good job.
Reply
#5

simple mapping 6/10
Reply
#6

Thank you guys I will try my best to create some new mapping.
Reply
#7

Reply me some suggestions
Reply
#8

Decent effort. I just don't like the fact that you removed an iconic landmark and changed it with something smaller and less spectacular.
Reply
#9

Not very fond of the space you left there, it looks pretty empty and plain.
This needs more work as this just looks like another bad city hall mapping. Keep working.
Reply
#10

Quote:
Originally Posted by HeLiOn_PrImE
View Post
Decent effort. I just don't like the fact that you removed an iconic landmark and changed it with something smaller and less spectacular.
In my opinion RP server need parking for government cars and for public cars.
Reply
#11

Nothing new.
Reply
#12

Quote:
Originally Posted by Ansar
View Post
In my opinion RP server need parking for government cars and for public cars.
No one denies that. I just think you made the wrong choice on what to sacrifice.
Reply
#13

Quote:

No one denies that. I just think you made the wrong choice on what to sacrifice.

Can you give me any suggestion so I can make change's in it.
Reply
#14

Other than putting the old building and trying to work with it, I can't say what would work for your purpose.
Reply
#15

Decent work, keep it up!
Reply
#16

simple but it looks pretty nice
Reply
#17

nice one man
Reply
#18

It's a simple one, but it looks good.
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