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[Map] [MAP] Cityhall with helipad and parking area for Roleplay server - Printable Version

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+---- Thread: [Map] [MAP] Cityhall with helipad and parking area for Roleplay server (/showthread.php?tid=649592)



[MAP] Cityhall with helipad and parking area for Roleplay server - Ansar - 11.02.2018

Link for video: https://*********/_AxWfSw5UGo


Code:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
CreateObject(10377, 1482.65515, -1803.20068, 29.54340,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1399.16846, -1856.03259, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.07397, -1748.73450, 13.10440,   0.00000, 0.00000, 270.00000);
CreateObject(1653, 1399.06677, -1761.55237, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.06677, -1774.41089, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13501, -1787.24927, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.11646, -1800.07495, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13464, -1812.88696, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.14868, -1825.69104, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.13501, -1838.42761, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, 1399.17493, -1851.23425, 13.10440,   0.00000, 0.00000, 270.30219);
CreateObject(1653, -1862.34607, 13.10440, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1405.60681, -1862.43298, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1418.44580, -1862.40771, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1431.28076, -1862.45044, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1456.88184, -1862.50269, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1405.62659, -1841.52173, 13.10440,   0.00000, 0.00000, -0.08000);
CreateObject(1653, 1514.67810, -1862.28857, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1540.25500, -1862.29468, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1527.48145, -1862.29199, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1493.87488, -1862.30017, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(1653, 1501.88855, -1862.30664, 13.10440,   0.00000, 0.00000, 360.00000);
CreateObject(8406, 1472.80579, -1862.57874, 17.20440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1444.07825, -1862.47705, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1553.01440, -1862.35156, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(1653, 1559.45007, -1855.95471, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.48120, -1843.12256, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1508.21179, -1748.73828, 13.10440,   0.00000, 0.00000, 270.00000);
CreateObject(1653, 1553.09277, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1540.18958, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1527.36047, -1841.52173, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1514.47864, -1841.51501, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1501.66626, -1841.52551, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1488.85303, -1841.55273, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1476.04663, -1841.54858, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1463.25317, -1841.55847, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1450.43750, -1841.52173, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1437.65637, -1841.50623, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1424.83862, -1841.50610, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1412.00854, -1841.51526, 13.10440,   0.00000, 0.00000, 0.00000);
CreateObject(1653, 1559.46887, -1830.31934, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.47021, -1817.51038, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.45837, -1804.71558, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.43884, -1791.90344, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.42493, -1779.10938, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.41333, -1766.30847, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.40491, -1753.50720, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1559.43750, -1748.70337, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1552.98804, -1742.26721, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1540.19312, -1742.27405, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1527.38733, -1742.29089, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1514.59094, -1742.28857, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1454.56018, -1748.86487, 13.10440,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1406.55115, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1419.37354, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1432.18616, -1742.46155, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1444.97314, -1742.45227, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(1653, 1448.17334, -1742.44873, 13.10440,   0.00000, 0.00000, 180.00000);
CreateObject(3666, 1399.61072, -1742.48499, 13.04160,   0.00000, 0.00000, 0.00000);
CreateObject(3666, 1508.12561, -1755.77710, 13.04160,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1515.58679, -1850.59119, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1553.59314, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1543.70166, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1535.10083, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1525.51318, -1850.58508, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1469.00647, -1862.53198, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1481.71887, -1862.54578, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1471.67322, -1862.51660, 11.86200,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1424.84192, -1850.58923, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1405.51367, -1850.56506, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1414.86841, -1850.56506, 13.23420,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1502.94775, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1459.72266, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1469.96155, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1479.22632, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1489.35669, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 1498.92261, -1742.59192, 11.88440,   0.00000, 0.00000, 0.00000);
CreateObject(16375, 1572.68860, -1804.20447, 12.60150,   0.00000, 0.00000, 0.00000);
CreateObject(16375, 1433.23621, -1804.20447, 12.58260,   0.00000, 0.00000, 0.00000);
CreateObject(1318, 1482.76404, -1784.61353, 14.54560,   0.00000, 0.00000, 90.00000);
CreateObject(1653, 1452.09216, -1862.50073, 13.10440,   0.00000, 0.00000, 359.79901);
CreateObject(3666, 1454.42310, -1755.78259, 13.04160,   0.00000, 0.00000, 0.00000);
pwn file


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - EaR3 - 11.02.2018

It looks good.
But use [ code ] [/ code ] to put RemoveBuildingForPlayer and CreateObject so that ppl don't have to scroll the half of the page to get to the end.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - N0FeaR - 11.02.2018

Nice but simple.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Eoussama - 11.02.2018

It looks great, good job.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - P00kie - 12.02.2018

simple mapping 6/10


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Ansar - 12.02.2018

Thank you guys I will try my best to create some new mapping.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Ansar - 12.02.2018

Reply me some suggestions


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - HeLiOn_PrImE - 12.02.2018

Decent effort. I just don't like the fact that you removed an iconic landmark and changed it with something smaller and less spectacular.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Djean - 13.02.2018

Not very fond of the space you left there, it looks pretty empty and plain.
This needs more work as this just looks like another bad city hall mapping. Keep working.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Ansar - 13.02.2018

Quote:
Originally Posted by HeLiOn_PrImE
View Post
Decent effort. I just don't like the fact that you removed an iconic landmark and changed it with something smaller and less spectacular.
In my opinion RP server need parking for government cars and for public cars.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - ZaikerH - 13.02.2018

Nothing new.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - HeLiOn_PrImE - 13.02.2018

Quote:
Originally Posted by Ansar
View Post
In my opinion RP server need parking for government cars and for public cars.
No one denies that. I just think you made the wrong choice on what to sacrifice.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Ansar - 14.02.2018

Quote:

No one denies that. I just think you made the wrong choice on what to sacrifice.

Can you give me any suggestion so I can make change's in it.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - HeLiOn_PrImE - 14.02.2018

Other than putting the old building and trying to work with it, I can't say what would work for your purpose.


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Astralis - 17.02.2018

Decent work, keep it up!


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - PepsiCola23 - 18.02.2018

simple but it looks pretty nice


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - Rassh - 18.02.2018

nice one man


Re: [MAP] Cityhall with helipad and parking area for Roleplay server - sampplayer12 - 18.02.2018

It's a simple one, but it looks good.