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Give me five minutes and I'll repair it.
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Why you set -1 virtualworld? Try with id:0
EDIT: Sorry -1 it's good.
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Quote:
Originally Posted by Eloctro
Why you set -1 virtualworld? Try with id:0
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In my case, I used -1 and I see it in Virtual World 0.
Also, I understand that it is by default, and Kalcor added it that way.
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Hey, joining the conversation for a similar problem (also ZaikerH looks really experienced with 3D modelling, so I'm taking this opportunity).
Is there any tutorial for converting a vehicle/skin DFF to an object DFF? Is that easy or require a lot of work?
Vehicles as objects above all would make some interesting usages.
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Quote:
Originally Posted by SimonItaly
Hey, joining the conversation for a similar problem (also ZaikerH looks really experienced with 3D modelling, so I'm taking this opportunity).
Is there any tutorial for converting a vehicle/skin DFF to an object DFF? Is that easy or require a lot of work?
Vehicles as objects above all would make some interesting usages.
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Yes, there are tutorials, you just have to know how to search.
To convert vehicles and skins, to objects, you only have to erase the "skeletons" they have, and to the vehicles, you must erase some things, nothing more.
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I don't convert vehicle to object. "deaddodo.dff" is object. "dodo.dff" is a vehicle
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This is how it looks ig with 5mins of work on it. Anyways, like ZaikerH mentioned you need to remove skeletons and some other stuff small green boxes as in 3ds max to make it work ig.
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Okay, now if I just finished the Dodo, since I had problems.