Problem with DODO (From GTA III) -
ATomas - 09.01.2018
Hello,
i have a problem with dodo object from GTA III. I extract deaddodo.dff from GTA III game (gta3.img) and import to blender and save in .dff GTA SA format. But I can't create DODO object in game
There are files and screens:
http://151.80.108.166/dodo.png
http://151.80.108.166/dodo2.png
http://151.80.108.166/dodo.dff
http://151.80.108.166/dodo.txd
AddSimpleModel(-1,19379,-2050,"dodo.dff","dodo.txd");
Thanks for help
Re: Problem with DODO (From GTA III) -
ZaikerH - 09.01.2018
Give me five minutes and I'll repair it.
Re: Problem with DODO (From GTA III) -
Eloctro - 09.01.2018
Why you set -1 virtualworld? Try with id:0
EDIT: Sorry -1 it's good.
Re: Problem with DODO (From GTA III) -
ATomas - 09.01.2018
Quote:
Originally Posted by Eloctro
Why you set -1 virtualworld? Try with id:0
|
-1 is for all virtualworlds.
Re: Problem with DODO (From GTA III) -
ZaikerH - 09.01.2018
Quote:
Originally Posted by Eloctro
Why you set -1 virtualworld? Try with id:0
|
In my case, I used -1 and I see it in Virtual World 0.
Also, I understand that it is by default, and Kalcor added it that way.
Re: Problem with DODO (From GTA III) -
SimonItaly - 09.01.2018
Hey, joining the conversation for a similar problem (also ZaikerH looks really experienced with 3D modelling, so I'm taking this opportunity).
Is there any tutorial for converting a vehicle/skin DFF to an object DFF? Is that easy or require a lot of work?
Vehicles as objects above all would make some interesting usages.
Re: Problem with DODO (From GTA III) -
ZaikerH - 09.01.2018
Quote:
Originally Posted by SimonItaly
Hey, joining the conversation for a similar problem (also ZaikerH looks really experienced with 3D modelling, so I'm taking this opportunity).
Is there any tutorial for converting a vehicle/skin DFF to an object DFF? Is that easy or require a lot of work?
Vehicles as objects above all would make some interesting usages.
|
Yes, there are tutorials, you just have to know how to search.
To convert vehicles and skins, to objects, you only have to erase the "skeletons" they have, and to the vehicles, you must erase some things, nothing more.
Re: Problem with DODO (From GTA III) -
ATomas - 09.01.2018
I don't convert vehicle to object. "deaddodo.dff" is object. "dodo.dff" is a vehicle
Re: Problem with DODO (From GTA III) -
Kasis - 09.01.2018
This is how it looks ig with 5mins of work on it. Anyways, like ZaikerH mentioned you need to remove skeletons and some other stuff small green boxes as in 3ds max to make it work ig.
Re: Problem with DODO (From GTA III) -
ATomas - 09.01.2018
I deleted preload texture and it works. Thanks for help
Re: Problem with DODO (From GTA III) -
ZaikerH - 09.01.2018
Okay, now if I just finished the Dodo, since I had problems.