kdff: box collision is not generated properly
#1

Hey,

I've created a big wall in blender and attached a box collsion to it. When walking to the borders of the object, you'll fall down at some point. I'm not really sure what I did wrong. I attached the txd, dff, and the blender file to my post for further debugging.

Screenshot (Blender): https://www.fast-images.de/uploads/3...368fd32c38.png

Not sure what info is relevant to that issue. Just ask and I try to provide you more information.
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#2

It seems you had to center pivot to object, that what was cousing the trouble.
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#3

How do you center it? I tried setting the cursor to X: 0, Y: 0, Z: 0 and pressed Shift + S to move the object to the cursor, but it didn't help.
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#4

You can move origin as shown on the picture below or you can choose any other option

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#5

Oh, I don't know how to do it in Blender.
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#6

OK, I solved it. I set the 3d cursor's coordinates to X: 0, Y: 0, Z: 0, then I pressed "SHIFT + CTRL + ALT + C" and selected "Origin to 3D cursor". Then it will look like this:



As you can see, it's centered.
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