kdff: box collision is not generated properly - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP DL Edition (
https://sampforum.blast.hk/forumdisplay.php?fid=92)
+--- Forum: SA-MP 0.3.DL (
https://sampforum.blast.hk/forumdisplay.php?fid=90)
+--- Thread: kdff: box collision is not generated properly (
/showthread.php?tid=647575)
kdff: box collision is not generated properly -
mschnitzer - 07.01.2018
Hey,
I've created a big wall in blender and attached a box collsion to it. When walking to the borders of the object, you'll fall down at some point. I'm not really sure what I did wrong. I attached the txd, dff, and the blender file to my post for further debugging.
Screenshot (Blender):
https://www.fast-images.de/uploads/3...368fd32c38.png
Not sure what info is relevant to that issue. Just ask and I try to provide you more information.
Re: kdff: box collision is not generated properly -
Kasis - 07.01.2018
It seems you had to center pivot to object, that what was cousing the trouble.
Re: kdff: box collision is not generated properly -
mschnitzer - 07.01.2018
How do you center it? I tried setting the cursor to X: 0, Y: 0, Z: 0 and pressed Shift + S to move the object to the cursor, but it didn't help.
Re: kdff: box collision is not generated properly -
ThinAir - 07.01.2018
You can move origin as shown on the picture below or you can choose any other option
Re: kdff: box collision is not generated properly -
Kasis - 07.01.2018
Oh, I don't know how to do it in Blender.
Re: kdff: box collision is not generated properly -
mschnitzer - 07.01.2018
OK, I solved it. I set the 3d cursor's coordinates to X: 0, Y: 0, Z: 0, then I pressed "SHIFT + CTRL + ALT + C" and selected "Origin to 3D cursor". Then it will look like this:
As you can see, it's centered.