29.12.2017, 12:08
(
Последний раз редактировалось TitoRayne; 29.12.2017 в 13:56.
)
REMOVED
new Float:health,Float:armour, playerid,string;
C:\New folder\gamemodes\erp.pwn(9804) : error 035: argument type mismatch (argument 1) C:\New folder\gamemodes\erp.pwn(9804) : error 035: argument type mismatch (argument 1) C:\New folder\gamemodes\erp.pwn(9805) : error 035: argument type mismatch (argument 3) C:\New folder\gamemodes\erp.pwn(9801) : warning 203: symbol is never used: "string" C:\New folder\gamemodes\erp.pwn(9801 -- 9808) : error 010: invalid function or declaration
forward NameTag();
public NameTag()
{
new Float:health,Float:armour, playerid,string[40];
GetPlayerHealth(playerid,health);
GetPlayerArmour(playerid,armour);
format(string,sizeof(string),"%d hp and %d armour",health,armour);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
new string[40],Float:hp,Float:ar;
GetPlayerArmour(playerid,ar);
GetPlayerHealth(playerid,hp);
format(string, sizeof(string), "%d hp and %d armour",hp,ar);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string)
return 1;
}
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Код:
forward NameTag(playerid);
public NameTag(playerid)
{
new Float:health,Float:armour, playerid,string[40];
GetPlayerHealth(playerid,health);
GetPlayerArmour(playerid,armour);
format(string,sizeof(string),"%d and %d armour",health,armour);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string);
return 1;
}
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Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
new string[128],hp,ar;
GetPlayerArmour(playerid,ar);
GetPlayerHealth(playerid,hp);
format(string, sizeof(string), "%d hp and %d armour",hp,ar);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string)
return 1;
}
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new string[128];
format(string, sizeof(string), "{089DCE}HP: %.0f - {00FF00}AR: %.0f", GetPlayerHealth(playerid), GetPlayerArmour(playerid));
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], COLOR_WHITE, string);
forward NameTag(playerid);
public NameTag(playerid)
{
new Float:health,Float:armour, string[40];
GetPlayerHealth(playerid,health);
GetPlayerArmour(playerid,armour);
format(string,sizeof(string),"%d hp and %d armour",health,armour);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string);
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
new string[40],Float:hp,Float:ar;
GetPlayerArmour(playerid,ar);
GetPlayerHealth(playerid,hp);
format(string, sizeof(string), "%d hp and %d armour",hp,ar);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string)
return 1;
}