new Float:health,Float:armour, playerid,string;
C:\New folder\gamemodes\erp.pwn(9804) : error 035: argument type mismatch (argument 1) C:\New folder\gamemodes\erp.pwn(9804) : error 035: argument type mismatch (argument 1) C:\New folder\gamemodes\erp.pwn(9805) : error 035: argument type mismatch (argument 3) C:\New folder\gamemodes\erp.pwn(9801) : warning 203: symbol is never used: "string" C:\New folder\gamemodes\erp.pwn(9801 -- 9808) : error 010: invalid function or declaration
forward NameTag(); public NameTag() { new Float:health,Float:armour, playerid,string[40]; GetPlayerHealth(playerid,health); GetPlayerArmour(playerid,armour); format(string,sizeof(string),"%d hp and %d armour",health,armour); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string); return 1; }
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { new string[40],Float:hp,Float:ar; GetPlayerArmour(playerid,ar); GetPlayerHealth(playerid,hp); format(string, sizeof(string), "%d hp and %d armour",hp,ar); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string) return 1; }
Код:
forward NameTag(playerid); public NameTag(playerid) { new Float:health,Float:armour, playerid,string[40]; GetPlayerHealth(playerid,health); GetPlayerArmour(playerid,armour); format(string,sizeof(string),"%d and %d armour",health,armour); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string); return 1; } |
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { new string[128],hp,ar; GetPlayerArmour(playerid,ar); GetPlayerHealth(playerid,hp); format(string, sizeof(string), "%d hp and %d armour",hp,ar); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string) return 1; } |
new string[128]; format(string, sizeof(string), "{089DCE}HP: %.0f - {00FF00}AR: %.0f", GetPlayerHealth(playerid), GetPlayerArmour(playerid)); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], COLOR_WHITE, string);
forward NameTag(playerid); public NameTag(playerid) { new Float:health,Float:armour, string[40]; GetPlayerHealth(playerid,health); GetPlayerArmour(playerid,armour); format(string,sizeof(string),"%d hp and %d armour",health,armour); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string); return 1; }
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { new string[40],Float:hp,Float:ar; GetPlayerArmour(playerid,ar); GetPlayerHealth(playerid,hp); format(string, sizeof(string), "%d hp and %d armour",hp,ar); UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pSpecialTag], -1, string) return 1; }