Zombie System (AI)
#1

I'm working on a scratch script for my server, it's basically based on The Walking Dead movie.

Just finished the zombie system, would like to hear some feedback and improvements.

https://youtu.be/raDPRi6KSTk

V2
https://youtu.be/LisYkgDziRE
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#2

Cool, it wouldn't fly, but what about them being under bridges? Inside of tunnels?
What about them teleporting to people through walls?
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#3

Quote:
Originally Posted by Eoussama
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Cool, it wouldn't fly, but what about them being under bridges? Inside of tunnels?
What about them teleporting to people through walls?
I haven't thought about it till yet, because I've no idea to detect walls and stuff, this is my first time working with MapAndreas and NPCS.
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#4

this is an example how i did it a more than year ago with ColAndreas, and it can be much better than that if you're using CA

https://sampforum.blast.hk/showthread.php?tid=598249
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#5

well good
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#6

The new version is out, contains some more features.
• Zombies can't pass through walls
• If a player is on a wall, the zombie will change its route.
• Zombie's detection level decreases if we go by crouching
• Zombies get attracted by sounds like shooting a gun.

https://youtu.be/LisYkgDziRE
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#7

Wow Great, What plugin you're using? Are you using Col Andreas?
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#8

Quote:
Originally Posted by ToiletDuck
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Wow Great, What plugin you're using? Are you using Col Andreas?
Yes.
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#9

I like your mods, although it looks like you have tons of them (on the first video)



Suggestion: When a zombie sees a player, it will increase the visibility.
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#10

Quote:
Originally Posted by Kaperstone
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I like your mods, although it looks like you have tons of them (on the first video)



Suggestion: When a zombie sees a player, it will increase the visibility.
I had much more than used in video, had to uninstall some for smooth recording.

About the suggestion, its already there in the script.
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#11

Quote:
Originally Posted by Sunehildeep
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The new version is out, contains some more features.
• Zombies can't pass through walls
• If a player is on a wall, the zombie will change its route.
• Zombie's detection level decreases if we go by crouching
• Zombies get attracted by sounds like shooting a gun.

https://youtu.be/LisYkgDziRE
Realistic!

Suggestion: When the player is floating the zombie should be not also its should be the zombie is under of the player when the player floating :/ Others zombie bot is like that
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#12

Quote:
Originally Posted by Eduardof077
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Realistic!

Suggestion: When the player is floating the zombie should be not also its should be the zombie is under of the player when the player floating :/ Others zombie bot is like that
Yes it's like that, zombie won't fly, it'll stay on the ground under the player.
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#13

Nice
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#14

[SUGGESTION] If seen, make zombies go up buildings/high places the way players went up (implying players aren't just going to use jetpacks all over the server).
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#15

Quote:
Originally Posted by Paulice
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[SUGGESTION] If seen, make zombies go up buildings/high places the way players went up (implying players aren't just going to use jetpacks all over the server).
If it were stairs or a path to go up, they'll follow them, if player jumped to get on a house or anything then they won't follow them.
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#16

Quote:
Originally Posted by Sunehildeep
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If it were stairs or a path to go up, they'll follow them, if player jumped to get on a house or anything then they won't follow them.
So it's already a thing? (Including jumping over walls players can?)
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#17

Quote:
Originally Posted by Paulice
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So it's already a thing? (Including jumping over walls players can?)
If a player jumps over a wall, zombie won't jump. I tried my best to make it look like a real zombie system.
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#18

Quote:
Originally Posted by Sunehildeep
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If a player jumps over a wall, zombie won't jump. I tried my best to make it look like a real zombie system.
Depends how you define a zombie dumb and slow is not how I do like others don't either.
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#19

Quote:
Originally Posted by Paulice
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Depends how you define a zombie dumb and slow is not how I do like others don't either.
I won't really call them "slow" because their speed and detection level depends on the state of the player.
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#20

Cool mate,
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