Help lag server ackslimit
#1

My machine is slow, I press F5 And check the ackslimit, then stand still will jump to ultra high index 2000 2000, I think this code hope everyone help
Код:
forward SpawnDeers();
public SpawnDeers()
{
	DestroyObject(DeerID[0]);
	DestroyObject(DeerID[1]);
	DestroyObject(DeerID[2]);
	DestroyObject(DeerID[3]);
	DestroyObject(DeerID[4]);
	DestroyObject(DeerID[5]);
	DestroyObject(DeerID[6]);
	DestroyObject(DeerID[7]);
	DestroyObject(DeerID[8]);
	DestroyObject(DeerID[9]);
	DestroyObject(DeerID[10]);
	DestroyObject(DeerID[11]);
	DestroyObject(DeerID[12]);
	DestroyObject(DeerID[13]);
	DestroyObject(DeerID[14]);
	DestroyObject(DeerID[15]);
	DestroyObject(DeerID[16]);
	DestroyObject(DeerID[17]);
	DestroyObject(DeerID[18]);
	DestroyObject(DeerID[19]);
	DestroyObject(DeerID[20]);
	DestroyObject(DeerID[21]);
	DestroyObject(DeerID[22]);
	DestroyObject(DeerID[23]);
	DestroyObject(DeerID[24]);
	DestroyObject(DeerID[25]);
	DestroyObject(DeerID[26]);
	DestroyObject(DeerID[27]);
	DestroyObject(DeerID[28]);
	DestroyObject(DeerID[29]);
	DestroyObject(DeerID[30]);
	DestroyObject(DeerID[31]);
	DestroyObject(DeerID[32]);
	DestroyObject(DeerID[33]);
	DestroyObject(DeerID[34]);
	DestroyObject(DeerID[35]);
	DestroyObject(DeerID[36]);
	DestroyObject(DeerID[37]);
	DestroyObject(DeerID[38]);
	DestroyObject(DeerID[39]);
	DestroyObject(DeerID[40]);
	DestroyObject(DeerID[41]);
	DestroyObject(DeerID[42]);
	DestroyObject(DeerID[43]);
	DestroyObject(DeerID[44]);
	DestroyObject(DeerID[45]);
	DestroyObject(DeerID[46]);
	DestroyObject(DeerID[47]);
	DestroyObject(DeerID[48]);
	DestroyObject(DeerID[49]);
	DestroyObject(DeerID[50]);
	DestroyObject(DeerID[51]);
	DestroyObject(DeerID[52]);
	DestroyObject(DeerID[53]);
	DestroyObject(DeerID[54]);
	DestroyObject(DeerID[55]);
	DestroyObject(DeerID[56]);
	DestroyObject(DeerID[57]);
	DeerID[0] = CreateObject(19315,-1723.1058,-842.8972,79.3389-0.5,0.0,0.0,0.0);
	DeerID[1] = CreateObject(19315,-1728.1034,-859.9429,77.9342-0.5,0.0,0.0,0.0);
	DeerID[2] = CreateObject(19315,-1728.8254,-890.5751,73.5945-0.5,0.0,0.0,0.0);
	DeerID[3] = CreateObject(19315,-1712.1740,-911.6493,71.0492-0.5,0.0,0.0,0.0);
	DeerID[4] = CreateObject(19315,-1697.9153,-936.7909,69.1722-0.5,0.0,0.0,0.0);
	DeerID[5] = CreateObject(19315,-1707.4603,-952.8467,71.1320-0.5,0.0,0.0,0.0);
	DeerID[6] = CreateObject(19315,-1707.5846,-969.4204,72.3184-0.5,0.0,0.0,0.0);
	DeerID[7] = CreateObject(19315,-1706.1477,-982.9753,73.1914-0.5,0.0,0.0,0.0);
	DeerID[8] = CreateObject(19315,-1727.1587,-983.4821,75.1473-0.5,0.0,0.0,0.0);
	DeerID[9] = CreateObject(19315,-1716.4420,-961.4773,72.7254-0.5,0.0,0.0,0.0);
	DeerID[10] = CreateObject(19315,-1722.8336,-962.6197,73.7369-0.5,0.0,0.0,0.0);
	DeerID[11] = CreateObject(19315,-1732.3307,-970.5056,75.3772-0.5,0.0,0.0,0.0);
	DeerID[12] = CreateObject(19315,-1711.4668,-1014.6158,74.1975-0.5,0.0,0.0,0.0);
	DeerID[13] = CreateObject(19315,-1692.3326,-1032.5867,73.2513-0.5,0.0,0.0,0.0);
	DeerID[14] = CreateObject(19315,-1711.7084,-1044.9674,74.3987-0.5,0.0,0.0,0.0);
	DeerID[15] = CreateObject(19315,-1720.1375,-1022.3911,74.8746-0.5,0.0,0.0,0.0);
	DeerID[16] = CreateObject(19315,-1682.2148,-899.4613,65.4997-0.5,0.0,0.0,0.0);
	DeerID[17] = CreateObject(19315,-1679.7423,-914.8919,65.3276-0.5,0.0,0.0,0.0);
	DeerID[18] = CreateObject(19315,-1676.9684,-945.6594,66.5191-0.5,0.0,0.0,0.0);
	DeerID[19] = CreateObject(19315,-1672.6255,-984.6744,70.4811-0.5,0.0,0.0,0.0);
	DeerID[20] = CreateObject(19315,-1688.2556,-1013.7517,72.5190-0.5,0.0,0.0,0.0);
	DeerID[21] = CreateObject(19315,-1696.0980,-1038.5360,73.4593-0.5,0.0,0.0,0.0);
	DeerID[22] = CreateObject(19315,-1717.0869,-1046.7482,74.7963-0.5,0.0,0.0,0.0);
	DeerID[23] = CreateObject(19315,-1704.1157,-1066.6870,77.1756-0.5,0.0,0.0,0.0);
	DeerID[24] = CreateObject(19315,-1706.6012,-951.3674,70.9669-0.5,0.0,0.0,0.0);
	DeerID[25] = CreateObject(19315,-1694.7205,-943.7279,68.9641-0.5,0.0,0.0,0.0);
	DeerID[26] = CreateObject(19315,-1696.4130,-834.7831,80.7612-0.5,0.0,0.0,0.0);
	DeerID[27] = CreateObject(19315,-1679.0938,-934.4304,66.0955-0.5,0.0,0.0,0.0);
	DeerID[28] = CreateObject(19315,-1001.5177,-1664.4807,76.3672-0.5,0.0,0.0,0.0);
	DeerID[29] = CreateObject(19315,-1025.6973,-1666.4629,77.9433-0.5,0.0,0.0,0.0);
	DeerID[30] = CreateObject(19315,-1013.7960,-1651.4187,76.3672-0.5,0.0,0.0,0.0);
	DeerID[31] = CreateObject(19315,-999.9654,-1644.1575,76.3672-0.5,0.0,0.0,0.0);
	DeerID[32] = CreateObject(19315,-980.7020,-1634.0436,76.3672-0.5,0.0,0.0,0.0);
	DeerID[33] = CreateObject(19315,-961.0276,-1623.7139,77.8765-0.5,0.0,0.0,0.0);
	DeerID[34] = CreateObject(19315,-937.5044,-1626.6692,82.7711-0.5,0.0,0.0,0.0);
	DeerID[35] = CreateObject(19315,-948.4880,-1633.8291,78.7738-0.5,0.0,0.0,0.0);
	DeerID[36] = CreateObject(19315,-962.3856,-1650.5750,75.2366-0.5,0.0,0.0,0.0);
	DeerID[37] = CreateObject(19315,-967.9151,-1669.5458,75.7399-0.5,0.0,0.0,0.0);
	DeerID[38] = CreateObject(19315,-969.1192,-1673.2551,75.9389-0.5,0.0,0.0,0.0);
	DeerID[39] = CreateObject(19315,-983.5547,-1677.4359,76.3597-0.5,0.0,0.0,0.0);
	DeerID[40] = CreateObject(19315,-992.7035,-1702.6348,76.9678-0.5,0.0,0.0,0.0);
	DeerID[41] = CreateObject(19315,-992.0241,-1717.5455,77.5703-0.5,0.0,0.0,0.0);
	DeerID[42] = CreateObject(19315,-999.7465,-1735.2739,77.4708-0.5,0.0,0.0,0.0);
	DeerID[43] = CreateObject(19315,-1031.2318,-1708.2258,77.4022-0.5,0.0,0.0,0.0);
	DeerID[44] = CreateObject(19315,-1038.1670,-1688.5862,77.8803-0.5,0.0,0.0,0.0);
	DeerID[45] = CreateObject(19315,-1049.3079,-1653.7048,77.2108-0.5,0.0,0.0,0.0);
	DeerID[46] = CreateObject(19315,-1041.7288,-1624.5234,76.3672-0.5,0.0,0.0,0.0);
	DeerID[47] = CreateObject(19315,-1005.0761,-1616.9340,76.3672-0.5,0.0,0.0,0.0);
	DeerID[48] = CreateObject(19315,-955.6899,-1644.4076,76.3584-0.5,0.0,0.0,0.0);
	DeerID[49] = CreateObject(19315,-952.4150,-1678.8743,76.3017-0.5,0.0,0.0,0.0);
	DeerID[50] = CreateObject(19315,-1083.7072,-1621.2477,76.3672-0.5,0.0,0.0,0.0);
	DeerID[51] = CreateObject(19315,-1090.0746,-1635.2618,76.3672-0.5,0.0,0.0,0.0);
	DeerID[52] = CreateObject(19315,-1092.4879,-1655.5338,76.3739-0.5,0.0,0.0,0.0);
	DeerID[53] = CreateObject(19315,-1101.0837,-1650.0121,76.3672-0.5,0.0,0.0,0.0);
	DeerID[54] = CreateObject(19315,-1121.6215,-1652.1825,76.3672-0.5,0.0,0.0,0.0);
	DeerID[55] = CreateObject(19315,-1130.2994,-1671.5167,76.9451-0.5,0.0,0.0,0.0);
	DeerID[56] = CreateObject(19315,-979.2924,-1636.3519,76.3672-0.5,0.0,0.0,0.0);
	DeerID[57] = CreateObject(19315,-928.7543,-1628.1510,86.0897-0.5,0.0,0.0,0.0);
	SetTimer("SpawnDeers", 850*60*5, 0);
	return 1;
}
.
Код:
forward InitiateGamemode();
public InitiateGamemode()
{
SpawnDeers();
Reply
#2

If you're using an array, run a loop to destroy them.

PHP код:
for(new 0sizeof DeerIDi++)
{
    
DestroyObject(DeerID[i]); 

Could you post the message you get when you compile?
Reply
#3

Quote:
Originally Posted by Arthur Kane
Посмотреть сообщение
If you're using an array, run a loop to destroy them.

PHP код:
for(new 0sizeof DeerIDi++)
{
    
DestroyObject(DeerID[i]); 

Could you post the message you get when you compile?
Код:
forward SpawnDeers();
public SpawnDeers()
{
    for(new i = 0; i < sizeof DeerID; i++)
    {
	DestroyObject(DeerID[i]);
    }
	DestroyObject(DeerID[0]);
	DestroyObject(DeerID[1]);
	DestroyObject(DeerID[2]);
	DestroyObject(DeerID[3]);
	DestroyObject(DeerID[4]);
	DestroyObject(DeerID[5]);
	DestroyObject(DeerID[6]);
	DestroyObject(DeerID[7]);
	DestroyObject(DeerID[8]);
	DestroyObject(DeerID[9]);
	DestroyObject(DeerID[10]);
	DestroyObject(DeerID[11]);
	DestroyObject(DeerID[12]);
	DestroyObject(DeerID[13]);
	DestroyObject(DeerID[14]);
	DestroyObject(DeerID[15]);
	DestroyObject(DeerID[16]);
	DestroyObject(DeerID[17]);
	DestroyObject(DeerID[18]);
	DestroyObject(DeerID[19]);
	DestroyObject(DeerID[20]);
	DestroyObject(DeerID[21]);
	DestroyObject(DeerID[22]);
	DestroyObject(DeerID[23]);
	DestroyObject(DeerID[24]);
	DestroyObject(DeerID[25]);
	DestroyObject(DeerID[26]);
	DestroyObject(DeerID[27]);
	DestroyObject(DeerID[28]);
	DestroyObject(DeerID[29]);
	DestroyObject(DeerID[30]);
	DestroyObject(DeerID[31]);
	DestroyObject(DeerID[32]);
	DestroyObject(DeerID[33]);
	DestroyObject(DeerID[34]);
	DestroyObject(DeerID[35]);
	DestroyObject(DeerID[36]);
	DestroyObject(DeerID[37]);
	DestroyObject(DeerID[38]);
	DestroyObject(DeerID[39]);
	DestroyObject(DeerID[40]);
	DestroyObject(DeerID[41]);
	DestroyObject(DeerID[42]);
	DestroyObject(DeerID[43]);
	DestroyObject(DeerID[44]);
	DestroyObject(DeerID[45]);
	DestroyObject(DeerID[46]);
	DestroyObject(DeerID[47]);
	DestroyObject(DeerID[48]);
	DestroyObject(DeerID[49]);
	DestroyObject(DeerID[50]);
	DestroyObject(DeerID[51]);
	DestroyObject(DeerID[52]);
	DestroyObject(DeerID[53]);
	DestroyObject(DeerID[54]);
	DestroyObject(DeerID[55]);
	DestroyObject(DeerID[56]);
	DestroyObject(DeerID[57]);
	DeerID[0] = CreateObject(19315,-1723.1058,-842.8972,79.3389-0.5,0.0,0.0,0.0);
	DeerID[1] = CreateObject(19315,-1728.1034,-859.9429,77.9342-0.5,0.0,0.0,0.0);
	DeerID[2] = CreateObject(19315,-1728.8254,-890.5751,73.5945-0.5,0.0,0.0,0.0);
	DeerID[3] = CreateObject(19315,-1712.1740,-911.6493,71.0492-0.5,0.0,0.0,0.0);
	DeerID[4] = CreateObject(19315,-1697.9153,-936.7909,69.1722-0.5,0.0,0.0,0.0);
	DeerID[5] = CreateObject(19315,-1707.4603,-952.8467,71.1320-0.5,0.0,0.0,0.0);
	DeerID[6] = CreateObject(19315,-1707.5846,-969.4204,72.3184-0.5,0.0,0.0,0.0);
	DeerID[7] = CreateObject(19315,-1706.1477,-982.9753,73.1914-0.5,0.0,0.0,0.0);
	DeerID[8] = CreateObject(19315,-1727.1587,-983.4821,75.1473-0.5,0.0,0.0,0.0);
	DeerID[9] = CreateObject(19315,-1716.4420,-961.4773,72.7254-0.5,0.0,0.0,0.0);
	DeerID[10] = CreateObject(19315,-1722.8336,-962.6197,73.7369-0.5,0.0,0.0,0.0);
	DeerID[11] = CreateObject(19315,-1732.3307,-970.5056,75.3772-0.5,0.0,0.0,0.0);
	DeerID[12] = CreateObject(19315,-1711.4668,-1014.6158,74.1975-0.5,0.0,0.0,0.0);
	DeerID[13] = CreateObject(19315,-1692.3326,-1032.5867,73.2513-0.5,0.0,0.0,0.0);
	DeerID[14] = CreateObject(19315,-1711.7084,-1044.9674,74.3987-0.5,0.0,0.0,0.0);
	DeerID[15] = CreateObject(19315,-1720.1375,-1022.3911,74.8746-0.5,0.0,0.0,0.0);
	DeerID[16] = CreateObject(19315,-1682.2148,-899.4613,65.4997-0.5,0.0,0.0,0.0);
	DeerID[17] = CreateObject(19315,-1679.7423,-914.8919,65.3276-0.5,0.0,0.0,0.0);
	DeerID[18] = CreateObject(19315,-1676.9684,-945.6594,66.5191-0.5,0.0,0.0,0.0);
	DeerID[19] = CreateObject(19315,-1672.6255,-984.6744,70.4811-0.5,0.0,0.0,0.0);
	DeerID[20] = CreateObject(19315,-1688.2556,-1013.7517,72.5190-0.5,0.0,0.0,0.0);
	DeerID[21] = CreateObject(19315,-1696.0980,-1038.5360,73.4593-0.5,0.0,0.0,0.0);
	DeerID[22] = CreateObject(19315,-1717.0869,-1046.7482,74.7963-0.5,0.0,0.0,0.0);
	DeerID[23] = CreateObject(19315,-1704.1157,-1066.6870,77.1756-0.5,0.0,0.0,0.0);
	DeerID[24] = CreateObject(19315,-1706.6012,-951.3674,70.9669-0.5,0.0,0.0,0.0);
	DeerID[25] = CreateObject(19315,-1694.7205,-943.7279,68.9641-0.5,0.0,0.0,0.0);
	DeerID[26] = CreateObject(19315,-1696.4130,-834.7831,80.7612-0.5,0.0,0.0,0.0);
	DeerID[27] = CreateObject(19315,-1679.0938,-934.4304,66.0955-0.5,0.0,0.0,0.0);
	DeerID[28] = CreateObject(19315,-1001.5177,-1664.4807,76.3672-0.5,0.0,0.0,0.0);
	DeerID[29] = CreateObject(19315,-1025.6973,-1666.4629,77.9433-0.5,0.0,0.0,0.0);
	DeerID[30] = CreateObject(19315,-1013.7960,-1651.4187,76.3672-0.5,0.0,0.0,0.0);
	DeerID[31] = CreateObject(19315,-999.9654,-1644.1575,76.3672-0.5,0.0,0.0,0.0);
	DeerID[32] = CreateObject(19315,-980.7020,-1634.0436,76.3672-0.5,0.0,0.0,0.0);
	DeerID[33] = CreateObject(19315,-961.0276,-1623.7139,77.8765-0.5,0.0,0.0,0.0);
	DeerID[34] = CreateObject(19315,-937.5044,-1626.6692,82.7711-0.5,0.0,0.0,0.0);
	DeerID[35] = CreateObject(19315,-948.4880,-1633.8291,78.7738-0.5,0.0,0.0,0.0);
	DeerID[36] = CreateObject(19315,-962.3856,-1650.5750,75.2366-0.5,0.0,0.0,0.0);
	DeerID[37] = CreateObject(19315,-967.9151,-1669.5458,75.7399-0.5,0.0,0.0,0.0);
	DeerID[38] = CreateObject(19315,-969.1192,-1673.2551,75.9389-0.5,0.0,0.0,0.0);
	DeerID[39] = CreateObject(19315,-983.5547,-1677.4359,76.3597-0.5,0.0,0.0,0.0);
	DeerID[40] = CreateObject(19315,-992.7035,-1702.6348,76.9678-0.5,0.0,0.0,0.0);
	DeerID[41] = CreateObject(19315,-992.0241,-1717.5455,77.5703-0.5,0.0,0.0,0.0);
	DeerID[42] = CreateObject(19315,-999.7465,-1735.2739,77.4708-0.5,0.0,0.0,0.0);
	DeerID[43] = CreateObject(19315,-1031.2318,-1708.2258,77.4022-0.5,0.0,0.0,0.0);
	DeerID[44] = CreateObject(19315,-1038.1670,-1688.5862,77.8803-0.5,0.0,0.0,0.0);
	DeerID[45] = CreateObject(19315,-1049.3079,-1653.7048,77.2108-0.5,0.0,0.0,0.0);
	DeerID[46] = CreateObject(19315,-1041.7288,-1624.5234,76.3672-0.5,0.0,0.0,0.0);
	DeerID[47] = CreateObject(19315,-1005.0761,-1616.9340,76.3672-0.5,0.0,0.0,0.0);
	DeerID[48] = CreateObject(19315,-955.6899,-1644.4076,76.3584-0.5,0.0,0.0,0.0);
	DeerID[49] = CreateObject(19315,-952.4150,-1678.8743,76.3017-0.5,0.0,0.0,0.0);
	DeerID[50] = CreateObject(19315,-1083.7072,-1621.2477,76.3672-0.5,0.0,0.0,0.0);
	DeerID[51] = CreateObject(19315,-1090.0746,-1635.2618,76.3672-0.5,0.0,0.0,0.0);
	DeerID[52] = CreateObject(19315,-1092.4879,-1655.5338,76.3739-0.5,0.0,0.0,0.0);
	DeerID[53] = CreateObject(19315,-1101.0837,-1650.0121,76.3672-0.5,0.0,0.0,0.0);
	DeerID[54] = CreateObject(19315,-1121.6215,-1652.1825,76.3672-0.5,0.0,0.0,0.0);
	DeerID[55] = CreateObject(19315,-1130.2994,-1671.5167,76.9451-0.5,0.0,0.0,0.0);
	DeerID[56] = CreateObject(19315,-979.2924,-1636.3519,76.3672-0.5,0.0,0.0,0.0);
	DeerID[57] = CreateObject(19315,-928.7543,-1628.1510,86.0897-0.5,0.0,0.0,0.0);
	SetTimer("SpawnDeers", 850*60*5, 0);
	return 1;
}
Is that so?
Reply
#4

I think I'm misunderstanding you or you just aren't being clear enough.

Are you talking about F5 as in the in game client network stats or compiling?

(Remove the DestroyObject(DearID[...]) if you're running the loop.)
Reply
#5

Quote:
Originally Posted by Arthur Kane
Посмотреть сообщение
I think I'm misunderstanding you or you just aren't being clear enough.

Are you talking about F5 as in the in game client network stats or compiling?

(Remove the DestroyObject(DearID[...]) if you're running the loop.)
https://*********/TtdKcfJh-VU
Reply
#6

What is this even...

It's highly likely that this isn't where your problem lies, and that you've simply overloaded a callback with some other severely bad coding.

Although I would suggest to do that function a lot better, and with a lot less code.



I remember you now too, still using that NGRP edit... Have fun with this issue...
Reply
#7

Quote:
Originally Posted by Sew_Sumi
Посмотреть сообщение
What is this even...

It's highly likely that this isn't where your problem lies, and that you've simply overloaded a callback with some other severely bad coding.

Although I would suggest to do that function a lot better, and with a lot less code.



I remember you now too, still using that NGRP edit... Have fun with this issue...
I do not quite get it ?
Reply
#8

Quote:
Originally Posted by skiplovebra
Посмотреть сообщение
I do not quite get it ?
You're obviously using an NGRP edit, and I refuse to help people who use leaked and illegal scripts.
Reply
#9

Quote:
Originally Posted by Sew_Sumi
Посмотреть сообщение
You're obviously using an NGRP edit, and I refuse to help people who use leaked and illegal scripts.
No I am using NGG gamemode, This mode has a problem, I am the current Vietnamese in vietnam people use this gamemode
Reply
#10

Quote:
Originally Posted by skiplovebra
Посмотреть сообщение
No I am using NGG gamemode, This mode has a problem, I am the current Vietnamese in vietnam people use this gamemode
NGRP = NGG...



This also means that you've got my code in your script, so therefore you are using a stolen gamemode, and by proxy, my code is in your shitty edit.


In short, stop using it, and get your own script.


Good job at incriminating yourself though...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)