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+--- Thread: Help lag server ackslimit (/showthread.php?tid=641236)



Help lag server ackslimit - skiplovebra - 13.09.2017

My machine is slow, I press F5 And check the ackslimit, then stand still will jump to ultra high index 2000 2000, I think this code hope everyone help
Код:
forward SpawnDeers();
public SpawnDeers()
{
	DestroyObject(DeerID[0]);
	DestroyObject(DeerID[1]);
	DestroyObject(DeerID[2]);
	DestroyObject(DeerID[3]);
	DestroyObject(DeerID[4]);
	DestroyObject(DeerID[5]);
	DestroyObject(DeerID[6]);
	DestroyObject(DeerID[7]);
	DestroyObject(DeerID[8]);
	DestroyObject(DeerID[9]);
	DestroyObject(DeerID[10]);
	DestroyObject(DeerID[11]);
	DestroyObject(DeerID[12]);
	DestroyObject(DeerID[13]);
	DestroyObject(DeerID[14]);
	DestroyObject(DeerID[15]);
	DestroyObject(DeerID[16]);
	DestroyObject(DeerID[17]);
	DestroyObject(DeerID[18]);
	DestroyObject(DeerID[19]);
	DestroyObject(DeerID[20]);
	DestroyObject(DeerID[21]);
	DestroyObject(DeerID[22]);
	DestroyObject(DeerID[23]);
	DestroyObject(DeerID[24]);
	DestroyObject(DeerID[25]);
	DestroyObject(DeerID[26]);
	DestroyObject(DeerID[27]);
	DestroyObject(DeerID[28]);
	DestroyObject(DeerID[29]);
	DestroyObject(DeerID[30]);
	DestroyObject(DeerID[31]);
	DestroyObject(DeerID[32]);
	DestroyObject(DeerID[33]);
	DestroyObject(DeerID[34]);
	DestroyObject(DeerID[35]);
	DestroyObject(DeerID[36]);
	DestroyObject(DeerID[37]);
	DestroyObject(DeerID[38]);
	DestroyObject(DeerID[39]);
	DestroyObject(DeerID[40]);
	DestroyObject(DeerID[41]);
	DestroyObject(DeerID[42]);
	DestroyObject(DeerID[43]);
	DestroyObject(DeerID[44]);
	DestroyObject(DeerID[45]);
	DestroyObject(DeerID[46]);
	DestroyObject(DeerID[47]);
	DestroyObject(DeerID[48]);
	DestroyObject(DeerID[49]);
	DestroyObject(DeerID[50]);
	DestroyObject(DeerID[51]);
	DestroyObject(DeerID[52]);
	DestroyObject(DeerID[53]);
	DestroyObject(DeerID[54]);
	DestroyObject(DeerID[55]);
	DestroyObject(DeerID[56]);
	DestroyObject(DeerID[57]);
	DeerID[0] = CreateObject(19315,-1723.1058,-842.8972,79.3389-0.5,0.0,0.0,0.0);
	DeerID[1] = CreateObject(19315,-1728.1034,-859.9429,77.9342-0.5,0.0,0.0,0.0);
	DeerID[2] = CreateObject(19315,-1728.8254,-890.5751,73.5945-0.5,0.0,0.0,0.0);
	DeerID[3] = CreateObject(19315,-1712.1740,-911.6493,71.0492-0.5,0.0,0.0,0.0);
	DeerID[4] = CreateObject(19315,-1697.9153,-936.7909,69.1722-0.5,0.0,0.0,0.0);
	DeerID[5] = CreateObject(19315,-1707.4603,-952.8467,71.1320-0.5,0.0,0.0,0.0);
	DeerID[6] = CreateObject(19315,-1707.5846,-969.4204,72.3184-0.5,0.0,0.0,0.0);
	DeerID[7] = CreateObject(19315,-1706.1477,-982.9753,73.1914-0.5,0.0,0.0,0.0);
	DeerID[8] = CreateObject(19315,-1727.1587,-983.4821,75.1473-0.5,0.0,0.0,0.0);
	DeerID[9] = CreateObject(19315,-1716.4420,-961.4773,72.7254-0.5,0.0,0.0,0.0);
	DeerID[10] = CreateObject(19315,-1722.8336,-962.6197,73.7369-0.5,0.0,0.0,0.0);
	DeerID[11] = CreateObject(19315,-1732.3307,-970.5056,75.3772-0.5,0.0,0.0,0.0);
	DeerID[12] = CreateObject(19315,-1711.4668,-1014.6158,74.1975-0.5,0.0,0.0,0.0);
	DeerID[13] = CreateObject(19315,-1692.3326,-1032.5867,73.2513-0.5,0.0,0.0,0.0);
	DeerID[14] = CreateObject(19315,-1711.7084,-1044.9674,74.3987-0.5,0.0,0.0,0.0);
	DeerID[15] = CreateObject(19315,-1720.1375,-1022.3911,74.8746-0.5,0.0,0.0,0.0);
	DeerID[16] = CreateObject(19315,-1682.2148,-899.4613,65.4997-0.5,0.0,0.0,0.0);
	DeerID[17] = CreateObject(19315,-1679.7423,-914.8919,65.3276-0.5,0.0,0.0,0.0);
	DeerID[18] = CreateObject(19315,-1676.9684,-945.6594,66.5191-0.5,0.0,0.0,0.0);
	DeerID[19] = CreateObject(19315,-1672.6255,-984.6744,70.4811-0.5,0.0,0.0,0.0);
	DeerID[20] = CreateObject(19315,-1688.2556,-1013.7517,72.5190-0.5,0.0,0.0,0.0);
	DeerID[21] = CreateObject(19315,-1696.0980,-1038.5360,73.4593-0.5,0.0,0.0,0.0);
	DeerID[22] = CreateObject(19315,-1717.0869,-1046.7482,74.7963-0.5,0.0,0.0,0.0);
	DeerID[23] = CreateObject(19315,-1704.1157,-1066.6870,77.1756-0.5,0.0,0.0,0.0);
	DeerID[24] = CreateObject(19315,-1706.6012,-951.3674,70.9669-0.5,0.0,0.0,0.0);
	DeerID[25] = CreateObject(19315,-1694.7205,-943.7279,68.9641-0.5,0.0,0.0,0.0);
	DeerID[26] = CreateObject(19315,-1696.4130,-834.7831,80.7612-0.5,0.0,0.0,0.0);
	DeerID[27] = CreateObject(19315,-1679.0938,-934.4304,66.0955-0.5,0.0,0.0,0.0);
	DeerID[28] = CreateObject(19315,-1001.5177,-1664.4807,76.3672-0.5,0.0,0.0,0.0);
	DeerID[29] = CreateObject(19315,-1025.6973,-1666.4629,77.9433-0.5,0.0,0.0,0.0);
	DeerID[30] = CreateObject(19315,-1013.7960,-1651.4187,76.3672-0.5,0.0,0.0,0.0);
	DeerID[31] = CreateObject(19315,-999.9654,-1644.1575,76.3672-0.5,0.0,0.0,0.0);
	DeerID[32] = CreateObject(19315,-980.7020,-1634.0436,76.3672-0.5,0.0,0.0,0.0);
	DeerID[33] = CreateObject(19315,-961.0276,-1623.7139,77.8765-0.5,0.0,0.0,0.0);
	DeerID[34] = CreateObject(19315,-937.5044,-1626.6692,82.7711-0.5,0.0,0.0,0.0);
	DeerID[35] = CreateObject(19315,-948.4880,-1633.8291,78.7738-0.5,0.0,0.0,0.0);
	DeerID[36] = CreateObject(19315,-962.3856,-1650.5750,75.2366-0.5,0.0,0.0,0.0);
	DeerID[37] = CreateObject(19315,-967.9151,-1669.5458,75.7399-0.5,0.0,0.0,0.0);
	DeerID[38] = CreateObject(19315,-969.1192,-1673.2551,75.9389-0.5,0.0,0.0,0.0);
	DeerID[39] = CreateObject(19315,-983.5547,-1677.4359,76.3597-0.5,0.0,0.0,0.0);
	DeerID[40] = CreateObject(19315,-992.7035,-1702.6348,76.9678-0.5,0.0,0.0,0.0);
	DeerID[41] = CreateObject(19315,-992.0241,-1717.5455,77.5703-0.5,0.0,0.0,0.0);
	DeerID[42] = CreateObject(19315,-999.7465,-1735.2739,77.4708-0.5,0.0,0.0,0.0);
	DeerID[43] = CreateObject(19315,-1031.2318,-1708.2258,77.4022-0.5,0.0,0.0,0.0);
	DeerID[44] = CreateObject(19315,-1038.1670,-1688.5862,77.8803-0.5,0.0,0.0,0.0);
	DeerID[45] = CreateObject(19315,-1049.3079,-1653.7048,77.2108-0.5,0.0,0.0,0.0);
	DeerID[46] = CreateObject(19315,-1041.7288,-1624.5234,76.3672-0.5,0.0,0.0,0.0);
	DeerID[47] = CreateObject(19315,-1005.0761,-1616.9340,76.3672-0.5,0.0,0.0,0.0);
	DeerID[48] = CreateObject(19315,-955.6899,-1644.4076,76.3584-0.5,0.0,0.0,0.0);
	DeerID[49] = CreateObject(19315,-952.4150,-1678.8743,76.3017-0.5,0.0,0.0,0.0);
	DeerID[50] = CreateObject(19315,-1083.7072,-1621.2477,76.3672-0.5,0.0,0.0,0.0);
	DeerID[51] = CreateObject(19315,-1090.0746,-1635.2618,76.3672-0.5,0.0,0.0,0.0);
	DeerID[52] = CreateObject(19315,-1092.4879,-1655.5338,76.3739-0.5,0.0,0.0,0.0);
	DeerID[53] = CreateObject(19315,-1101.0837,-1650.0121,76.3672-0.5,0.0,0.0,0.0);
	DeerID[54] = CreateObject(19315,-1121.6215,-1652.1825,76.3672-0.5,0.0,0.0,0.0);
	DeerID[55] = CreateObject(19315,-1130.2994,-1671.5167,76.9451-0.5,0.0,0.0,0.0);
	DeerID[56] = CreateObject(19315,-979.2924,-1636.3519,76.3672-0.5,0.0,0.0,0.0);
	DeerID[57] = CreateObject(19315,-928.7543,-1628.1510,86.0897-0.5,0.0,0.0,0.0);
	SetTimer("SpawnDeers", 850*60*5, 0);
	return 1;
}
.
Код:
forward InitiateGamemode();
public InitiateGamemode()
{
SpawnDeers();



Re: Help lag server ackslimit - Kane - 13.09.2017

If you're using an array, run a loop to destroy them.

PHP код:
for(new 0sizeof DeerIDi++)
{
    
DestroyObject(DeerID[i]); 

Could you post the message you get when you compile?


Re: Help lag server ackslimit - skiplovebra - 13.09.2017

Quote:
Originally Posted by Arthur Kane
Посмотреть сообщение
If you're using an array, run a loop to destroy them.

PHP код:
for(new 0sizeof DeerIDi++)
{
    
DestroyObject(DeerID[i]); 

Could you post the message you get when you compile?
Код:
forward SpawnDeers();
public SpawnDeers()
{
    for(new i = 0; i < sizeof DeerID; i++)
    {
	DestroyObject(DeerID[i]);
    }
	DestroyObject(DeerID[0]);
	DestroyObject(DeerID[1]);
	DestroyObject(DeerID[2]);
	DestroyObject(DeerID[3]);
	DestroyObject(DeerID[4]);
	DestroyObject(DeerID[5]);
	DestroyObject(DeerID[6]);
	DestroyObject(DeerID[7]);
	DestroyObject(DeerID[8]);
	DestroyObject(DeerID[9]);
	DestroyObject(DeerID[10]);
	DestroyObject(DeerID[11]);
	DestroyObject(DeerID[12]);
	DestroyObject(DeerID[13]);
	DestroyObject(DeerID[14]);
	DestroyObject(DeerID[15]);
	DestroyObject(DeerID[16]);
	DestroyObject(DeerID[17]);
	DestroyObject(DeerID[18]);
	DestroyObject(DeerID[19]);
	DestroyObject(DeerID[20]);
	DestroyObject(DeerID[21]);
	DestroyObject(DeerID[22]);
	DestroyObject(DeerID[23]);
	DestroyObject(DeerID[24]);
	DestroyObject(DeerID[25]);
	DestroyObject(DeerID[26]);
	DestroyObject(DeerID[27]);
	DestroyObject(DeerID[28]);
	DestroyObject(DeerID[29]);
	DestroyObject(DeerID[30]);
	DestroyObject(DeerID[31]);
	DestroyObject(DeerID[32]);
	DestroyObject(DeerID[33]);
	DestroyObject(DeerID[34]);
	DestroyObject(DeerID[35]);
	DestroyObject(DeerID[36]);
	DestroyObject(DeerID[37]);
	DestroyObject(DeerID[38]);
	DestroyObject(DeerID[39]);
	DestroyObject(DeerID[40]);
	DestroyObject(DeerID[41]);
	DestroyObject(DeerID[42]);
	DestroyObject(DeerID[43]);
	DestroyObject(DeerID[44]);
	DestroyObject(DeerID[45]);
	DestroyObject(DeerID[46]);
	DestroyObject(DeerID[47]);
	DestroyObject(DeerID[48]);
	DestroyObject(DeerID[49]);
	DestroyObject(DeerID[50]);
	DestroyObject(DeerID[51]);
	DestroyObject(DeerID[52]);
	DestroyObject(DeerID[53]);
	DestroyObject(DeerID[54]);
	DestroyObject(DeerID[55]);
	DestroyObject(DeerID[56]);
	DestroyObject(DeerID[57]);
	DeerID[0] = CreateObject(19315,-1723.1058,-842.8972,79.3389-0.5,0.0,0.0,0.0);
	DeerID[1] = CreateObject(19315,-1728.1034,-859.9429,77.9342-0.5,0.0,0.0,0.0);
	DeerID[2] = CreateObject(19315,-1728.8254,-890.5751,73.5945-0.5,0.0,0.0,0.0);
	DeerID[3] = CreateObject(19315,-1712.1740,-911.6493,71.0492-0.5,0.0,0.0,0.0);
	DeerID[4] = CreateObject(19315,-1697.9153,-936.7909,69.1722-0.5,0.0,0.0,0.0);
	DeerID[5] = CreateObject(19315,-1707.4603,-952.8467,71.1320-0.5,0.0,0.0,0.0);
	DeerID[6] = CreateObject(19315,-1707.5846,-969.4204,72.3184-0.5,0.0,0.0,0.0);
	DeerID[7] = CreateObject(19315,-1706.1477,-982.9753,73.1914-0.5,0.0,0.0,0.0);
	DeerID[8] = CreateObject(19315,-1727.1587,-983.4821,75.1473-0.5,0.0,0.0,0.0);
	DeerID[9] = CreateObject(19315,-1716.4420,-961.4773,72.7254-0.5,0.0,0.0,0.0);
	DeerID[10] = CreateObject(19315,-1722.8336,-962.6197,73.7369-0.5,0.0,0.0,0.0);
	DeerID[11] = CreateObject(19315,-1732.3307,-970.5056,75.3772-0.5,0.0,0.0,0.0);
	DeerID[12] = CreateObject(19315,-1711.4668,-1014.6158,74.1975-0.5,0.0,0.0,0.0);
	DeerID[13] = CreateObject(19315,-1692.3326,-1032.5867,73.2513-0.5,0.0,0.0,0.0);
	DeerID[14] = CreateObject(19315,-1711.7084,-1044.9674,74.3987-0.5,0.0,0.0,0.0);
	DeerID[15] = CreateObject(19315,-1720.1375,-1022.3911,74.8746-0.5,0.0,0.0,0.0);
	DeerID[16] = CreateObject(19315,-1682.2148,-899.4613,65.4997-0.5,0.0,0.0,0.0);
	DeerID[17] = CreateObject(19315,-1679.7423,-914.8919,65.3276-0.5,0.0,0.0,0.0);
	DeerID[18] = CreateObject(19315,-1676.9684,-945.6594,66.5191-0.5,0.0,0.0,0.0);
	DeerID[19] = CreateObject(19315,-1672.6255,-984.6744,70.4811-0.5,0.0,0.0,0.0);
	DeerID[20] = CreateObject(19315,-1688.2556,-1013.7517,72.5190-0.5,0.0,0.0,0.0);
	DeerID[21] = CreateObject(19315,-1696.0980,-1038.5360,73.4593-0.5,0.0,0.0,0.0);
	DeerID[22] = CreateObject(19315,-1717.0869,-1046.7482,74.7963-0.5,0.0,0.0,0.0);
	DeerID[23] = CreateObject(19315,-1704.1157,-1066.6870,77.1756-0.5,0.0,0.0,0.0);
	DeerID[24] = CreateObject(19315,-1706.6012,-951.3674,70.9669-0.5,0.0,0.0,0.0);
	DeerID[25] = CreateObject(19315,-1694.7205,-943.7279,68.9641-0.5,0.0,0.0,0.0);
	DeerID[26] = CreateObject(19315,-1696.4130,-834.7831,80.7612-0.5,0.0,0.0,0.0);
	DeerID[27] = CreateObject(19315,-1679.0938,-934.4304,66.0955-0.5,0.0,0.0,0.0);
	DeerID[28] = CreateObject(19315,-1001.5177,-1664.4807,76.3672-0.5,0.0,0.0,0.0);
	DeerID[29] = CreateObject(19315,-1025.6973,-1666.4629,77.9433-0.5,0.0,0.0,0.0);
	DeerID[30] = CreateObject(19315,-1013.7960,-1651.4187,76.3672-0.5,0.0,0.0,0.0);
	DeerID[31] = CreateObject(19315,-999.9654,-1644.1575,76.3672-0.5,0.0,0.0,0.0);
	DeerID[32] = CreateObject(19315,-980.7020,-1634.0436,76.3672-0.5,0.0,0.0,0.0);
	DeerID[33] = CreateObject(19315,-961.0276,-1623.7139,77.8765-0.5,0.0,0.0,0.0);
	DeerID[34] = CreateObject(19315,-937.5044,-1626.6692,82.7711-0.5,0.0,0.0,0.0);
	DeerID[35] = CreateObject(19315,-948.4880,-1633.8291,78.7738-0.5,0.0,0.0,0.0);
	DeerID[36] = CreateObject(19315,-962.3856,-1650.5750,75.2366-0.5,0.0,0.0,0.0);
	DeerID[37] = CreateObject(19315,-967.9151,-1669.5458,75.7399-0.5,0.0,0.0,0.0);
	DeerID[38] = CreateObject(19315,-969.1192,-1673.2551,75.9389-0.5,0.0,0.0,0.0);
	DeerID[39] = CreateObject(19315,-983.5547,-1677.4359,76.3597-0.5,0.0,0.0,0.0);
	DeerID[40] = CreateObject(19315,-992.7035,-1702.6348,76.9678-0.5,0.0,0.0,0.0);
	DeerID[41] = CreateObject(19315,-992.0241,-1717.5455,77.5703-0.5,0.0,0.0,0.0);
	DeerID[42] = CreateObject(19315,-999.7465,-1735.2739,77.4708-0.5,0.0,0.0,0.0);
	DeerID[43] = CreateObject(19315,-1031.2318,-1708.2258,77.4022-0.5,0.0,0.0,0.0);
	DeerID[44] = CreateObject(19315,-1038.1670,-1688.5862,77.8803-0.5,0.0,0.0,0.0);
	DeerID[45] = CreateObject(19315,-1049.3079,-1653.7048,77.2108-0.5,0.0,0.0,0.0);
	DeerID[46] = CreateObject(19315,-1041.7288,-1624.5234,76.3672-0.5,0.0,0.0,0.0);
	DeerID[47] = CreateObject(19315,-1005.0761,-1616.9340,76.3672-0.5,0.0,0.0,0.0);
	DeerID[48] = CreateObject(19315,-955.6899,-1644.4076,76.3584-0.5,0.0,0.0,0.0);
	DeerID[49] = CreateObject(19315,-952.4150,-1678.8743,76.3017-0.5,0.0,0.0,0.0);
	DeerID[50] = CreateObject(19315,-1083.7072,-1621.2477,76.3672-0.5,0.0,0.0,0.0);
	DeerID[51] = CreateObject(19315,-1090.0746,-1635.2618,76.3672-0.5,0.0,0.0,0.0);
	DeerID[52] = CreateObject(19315,-1092.4879,-1655.5338,76.3739-0.5,0.0,0.0,0.0);
	DeerID[53] = CreateObject(19315,-1101.0837,-1650.0121,76.3672-0.5,0.0,0.0,0.0);
	DeerID[54] = CreateObject(19315,-1121.6215,-1652.1825,76.3672-0.5,0.0,0.0,0.0);
	DeerID[55] = CreateObject(19315,-1130.2994,-1671.5167,76.9451-0.5,0.0,0.0,0.0);
	DeerID[56] = CreateObject(19315,-979.2924,-1636.3519,76.3672-0.5,0.0,0.0,0.0);
	DeerID[57] = CreateObject(19315,-928.7543,-1628.1510,86.0897-0.5,0.0,0.0,0.0);
	SetTimer("SpawnDeers", 850*60*5, 0);
	return 1;
}
Is that so?


Re: Help lag server ackslimit - Kane - 13.09.2017

I think I'm misunderstanding you or you just aren't being clear enough.

Are you talking about F5 as in the in game client network stats or compiling?

(Remove the DestroyObject(DearID[...]) if you're running the loop.)


Re: Help lag server ackslimit - skiplovebra - 13.09.2017

Quote:
Originally Posted by Arthur Kane
Посмотреть сообщение
I think I'm misunderstanding you or you just aren't being clear enough.

Are you talking about F5 as in the in game client network stats or compiling?

(Remove the DestroyObject(DearID[...]) if you're running the loop.)
https://*********/TtdKcfJh-VU


Re: Help lag server ackslimit - Sew_Sumi - 13.09.2017

What is this even...

It's highly likely that this isn't where your problem lies, and that you've simply overloaded a callback with some other severely bad coding.

Although I would suggest to do that function a lot better, and with a lot less code.



I remember you now too, still using that NGRP edit... Have fun with this issue...


Re: Help lag server ackslimit - skiplovebra - 13.09.2017

Quote:
Originally Posted by Sew_Sumi
Посмотреть сообщение
What is this even...

It's highly likely that this isn't where your problem lies, and that you've simply overloaded a callback with some other severely bad coding.

Although I would suggest to do that function a lot better, and with a lot less code.



I remember you now too, still using that NGRP edit... Have fun with this issue...
I do not quite get it ?


Re: Help lag server ackslimit - Sew_Sumi - 13.09.2017

Quote:
Originally Posted by skiplovebra
Посмотреть сообщение
I do not quite get it ?
You're obviously using an NGRP edit, and I refuse to help people who use leaked and illegal scripts.


Re: Help lag server ackslimit - skiplovebra - 13.09.2017

Quote:
Originally Posted by Sew_Sumi
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You're obviously using an NGRP edit, and I refuse to help people who use leaked and illegal scripts.
No I am using NGG gamemode, This mode has a problem, I am the current Vietnamese in vietnam people use this gamemode


skiplovebra - Sew_Sumi - 13.09.2017

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Originally Posted by skiplovebra
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No I am using NGG gamemode, This mode has a problem, I am the current Vietnamese in vietnam people use this gamemode
NGRP = NGG...



This also means that you've got my code in your script, so therefore you are using a stolen gamemode, and by proxy, my code is in your shitty edit.


In short, stop using it, and get your own script.


Good job at incriminating yourself though...